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    コース:World Design for Video Games戻るには、こちら をクリックしてください。
    • Course introduction
    • About this course
    • Instructor Presence and Staff Support
    • Academic Integrity
    • Properties and Rules
    • Story, the vertical spine
    • Causes and Consequences
    • Making a game world
    • Considering Game Worlds
    • Example: Week 1 Assignment
    • Don't create from the void
    • Aesthetics & Gameplay
    • Clockworks
    • Questions
    • Back to the rulebook
    • Make it yours
    • Shuffle your ideas
    • Strategies for shuffling your ideas
    • Example: Week 2 Assignment
    • Visualizing the game world
    • Level Design
    • Bordering the World
    • The Bigger Picture
    • The Garden
    • Navigation and Time
    • Two types of navigation
    • Level design in local spaces
    • Moveset
    • From point A to point B
    • Linear vs. Non-Linear
    • The Grey Box
    • Example: Week 3 Assignment
    • What lives there?
    • Anchoring the world down
    • An Atmosphere
    • Lighting is key
    • In the Shadows
    • Colors
    • Color your world
    • Final Round
    • Example: Week 4 Assignment
    • Course Credits