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コース:World Design for Video Games戻るには、
こちら
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Course introduction
About this course
Instructor Presence and Staff Support
Academic Integrity
Properties and Rules
Story, the vertical spine
Causes and Consequences
Making a game world
Considering Game Worlds
Example: Week 1 Assignment
Don't create from the void
Aesthetics & Gameplay
Clockworks
Questions
Back to the rulebook
Make it yours
Shuffle your ideas
Strategies for shuffling your ideas
Example: Week 2 Assignment
Visualizing the game world
Level Design
Bordering the World
The Bigger Picture
The Garden
Navigation and Time
Two types of navigation
Level design in local spaces
Moveset
From point A to point B
Linear vs. Non-Linear
The Grey Box
Example: Week 3 Assignment
What lives there?
Anchoring the world down
An Atmosphere
Lighting is key
In the Shadows
Colors
Color your world
Final Round
Example: Week 4 Assignment
Course Credits