このコースについて

8,289 最近の表示
共有できる証明書
修了時に証明書を取得
100%オンライン
自分のスケジュールですぐに学習を始めてください。
次における4の3コース
柔軟性のある期限
スケジュールに従って期限をリセットします。
中級レベル

Familiarity with Maya 3d modeling software essential, basic knowledge of zbrush, substance painter, and marmoset also needed.

約15時間で修了
英語
字幕:英語

学習内容

  • Model accurate block-in, mid poly meshes

  • Create high poly models with a real world level of accuracy

  • Create game-ready low poly meshes for a real-time environment

  • Texture and render models to give them the appearance of photo-realism

共有できる証明書
修了時に証明書を取得
100%オンライン
自分のスケジュールですぐに学習を始めてください。
次における4の3コース
柔軟性のある期限
スケジュールに従って期限をリセットします。
中級レベル

Familiarity with Maya 3d modeling software essential, basic knowledge of zbrush, substance painter, and marmoset also needed.

約15時間で修了
英語
字幕:英語

提供:

ミシガン州立大学(Michigan State University) ロゴ

ミシガン州立大学(Michigan State University)

シラバス - 本コースの学習内容

1

1

4時間で修了

Week 1: Blocking-In Model

4時間で修了
9件のビデオ (合計93分), 2 readings, 4 quizzes
9件のビデオ
Essential Modeling Tips8 分
Essential Modeling Tools18 分
Essentials Substance Painter9 分
Essentials ZBrush9 分
01 Reference8 分
02 Image Planes7 分
03 Initial Block-In19 分
04 Refining Initial Block-In3 分
2件の学習用教材
Essential Skills/Software10 分
Choosing Your Project10 分
3の練習問題
Essentials Quiz16 分
Planning and Reference
Rough Block-In
2

2

2時間で修了

Week 2: Mid-Poly Block-In Model

2時間で修了
8件のビデオ (合計83分)
8件のビデオ
02 Mid-Poly Eye Piece Swivel8 分
03 Mid-Poly Eye-Piece Viewer7 分
04 Mid-Poly Body15 分
05 Mid-Poly Battery4 分
06 Finish Mid-Poly Body15 分
07 Mid-Poly Swivel Mount8 分
08 Mid-Poly Strap Mount8 分
1の練習問題
Mid-Poly Modeling
3

3

3時間で修了

Week 3: High-Poly Model

3時間で修了
10件のビデオ (合計104分)
10件のビデオ
02 High-Poly Eye Piece Swivel5 分
03 High-Poly Eye Piece4 分
04 High-Poly Swivel Mount5 分
05 High-Poly Objective Lens14 分
06 High-Poly Battery & Switch14 分
07 High-Poly Body Cap12 分
08 High-Poly Prepping the Body12 分
09 High-Poly Body10 分
10 High-Poly Floaters17 分
2の練習問題
Sub Division Modeling
ZBrush Modeling
4

4

2時間で修了

Week 4: Low-Poly Model

2時間で修了
9件のビデオ (合計49分)
9件のビデオ
Low Poly Objective Lens9 分
Low Poly Strap Mounts3 分
Low Poly Battery Pack3 分
Low Poly Battery Switch3 分
Low Poly Swivel Mount3 分
Low Poly Eye Piece4 分
Low Poly Finishing Body11 分
UV Layout4 分
1の練習問題
Low-Poly

Art for Games 専門講座について

In this beginner focused specialization we will show you the essentials of 2d and 3d game art production as well as concept art for games and current gen game art workflow. While each of the four courses will build your knowledge of the practice of game art, each module is a self contained unit designed to teach a specific area. By the end of the Specialization, you will have a thorough knowledge of the creation of high-quality game art assets. Through these courses, you will be using Maya, Unity, Photoshop, Sketchup, ZBrush, Marmoset Toolbag, and Substance Painter....
Art for Games

よくある質問

  • Access to lectures and assignments depends on your type of enrollment. If you take a course in audit mode, you will be able to see most course materials for free. To access graded assignments and to earn a Certificate, you will need to purchase the Certificate experience, during or after your audit. If you don't see the audit option:

    • The course may not offer an audit option. You can try a Free Trial instead, or apply for Financial Aid.

    • The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.

  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

  • If you subscribed, you get a 7-day free trial during which you can cancel at no penalty. After that, we don’t give refunds, but you can cancel your subscription at any time. See our full refund policy.

  • Yes, Coursera provides financial aid to learners who cannot afford the fee. Apply for it by clicking on the Financial Aid link beneath the "Enroll" button on the left. You'll be prompted to complete an application and will be notified if you are approved. You'll need to complete this step for each course in the Specialization, including the Capstone Project. Learn more.

  • The course is designed with these programs in mind due to their place as industry standard tools. You may use other tools if you wish (blender, gimp, etc) and apply the same techniques to those programs, but keep in mind the course was designed for Maya, Zbrush, Substance, and Marmoset

  • While making models for games is all about getting it into the game, presenting your work in the best possible light is a big part of art. For personal or portfolio projects you should always take the time to present them. A few hours of lighting and rendering in marmoset will get much better results than spending those hours further polishing your model and textures.

  • You will find the difficulty of your project has a lot to do with the complexity of the model you attempt to create. If it is your first time tackling these subjects I recommend keeping it simple for this course (a screwdriver rather than a car). You can always spend more time later improving and polishing your work after the course. Perfect is the enemy of done!

  • Every problem is a combination of what to do and how to do it, it's best if you aren't trying to do both at once. Most 3d artist work from image or concepts generated by another artists, so being able to follow someone else's design is an essential skill.

    As for concept art, it's best to stick to real world things. Just like 2d artist start drawing with still life, 3d artists can learn a lot by recreating a real world object. Paintings lie, and concept art can often contain lots of visual shorthand, they are sketches meant to convey the idea the artist is going for. It will be much easier to find all the reference you will need from a real world object.

    You could pick a movie or tv prop, as long as you can find enough reference. Our goal in this course is to learn how to take an object and create a photo-real facsimile of it. When you have done that, you will be much more able to make the kinds of assumptions and leaps in logic you will need to work with limited reference.

さらに質問がある場合は、受講者向けヘルプセンターにアクセスしてください。