Chevron Left
Data Structures and Design Patterns for Game Developers に戻る

Data Structures and Design Patterns for Game Developers, University of Colorado System

4.7
29件の評価
7件のレビュー

このコースについて

This course is the fourth course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using various data structures and design patterns. Data structures and design patterns are both general programming and software architecture topics that span all software, not just games. Although we'll discuss these ideas in the game domain, they also apply if you're writing a web app in ASP.NET, building a tool using WinForms, or any other software you decide to build. Module 1: Explore a Dynamic Array data structure and learn the basics of algorithm analysis Module 2: Learn about and use the common Linked List and Graph data structures Module 3: Learn about and use several additional data structures: Stacks, Queues, and Trees Module 4: Learn why design patterns are so useful and discover a number of design patterns useful in game development Module 5: Complete final peer review “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates...

人気のレビュー

by DC

Jun 29, 2018

Some concepts were really challenging and the course was much more demanding than any other course in the specialization. In any case, it was extremely rewarding to get to the end! Thanks, Dr. T!

by ZL

Jul 15, 2018

this course contains well illustrated knowledge of coding with good depth

フィルター:

7件のレビュー

by Raivis Joksts

May 16, 2019

Week2 had a particularly vaguely explained assignment, with in my opinion a bit overcomplicated waypoint, graph node and list structures. It boils down to focusing studying a particular algorithm and it's implementation in a specific pre-created game code but not the general concept of the lecture material.

by Twinkal Kumar Raj

Apr 14, 2019

useful lacture

by Hiroki NISHINO

Feb 26, 2019

The lecturer's code can induce a bug.

by Ran Chenyang

Dec 20, 2018

Thanks you sooooooooooo much!!! Like this course !!!Can't found other professor so interesting as you! In Less than one month, I can do sth with AI (fundamental of course haha)and some design patterns! Amazing! (sorry for my English hhh)

by Pep Santacruz Muñoz

Sep 20, 2018

Fantastic!

by Zheng Lixing

Jul 15, 2018

this course contains well illustrated knowledge of coding with good depth

by Danilo Chiarlone

Jun 29, 2018

Some concepts were really challenging and the course was much more demanding than any other course in the specialization. In any case, it was extremely rewarding to get to the end! Thanks, Dr. T!