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次における5の4コース

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英語

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習得するスキル

Video Game DevelopmentC Sharp (C#) (Programming Language)Unity (User Interface)Game Design

次における5の4コース

100%オンライン

自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

英語

字幕:英語

シラバス - 本コースの学習内容

1
3時間で修了

Starting the Project

Hello game developers! Across this course, we will build a complete 2D platformer game as a vehicle to talk about how to develop, refine, package, and prepare games for distribution on a variety of game platforms. This week we will launch right into the thick of it and set up our 2D game, create our player, and give the player control.If you are having troubles with a concept, quiz, or technical issue with Unity, you should post on the Discussion Forum to ask for help. Remember to be a good Coursera community member and help others out when you can.Let’s get started!

...
16件のビデオ (合計89分), 6 readings, 1 quiz
16件のビデオ
Project Overview2 分
Getting Started7 分
Creating Tree Sprite6 分
Creating Ground Tiles5 分
Creating Platforms4 分
Setting up the Player11 分
Tags3 分
Layers4 分
Sorting Layers4 分
Player Animations11 分
Player Animator Controller9 分
Character Controller5 分
Using Game Controllers5 分
6件の学習用教材
History of Video Games10 分
Download and Install (the latest) Unity3D10 分
Troubleshooting Tips10 分
Downloading Project Assets10 分
Solutions to Sparty not moving10 分
Game Controller Details10 分
1の練習問題
Week 1 Quiz28 分
2
3時間で修了

Getting the Game Playable

Welcome back! This week we will continue to build our 2D platformer game, getting into some level design and gameplay enhancements, including adding an enemy to our game. Along the way we will start to introduce some Unity Editor tips and tricks and some more advanced programming concepts. As always, if you are having troubles with a concept, quiz, or technical issue with Unity or the project, you should post on the Discussion Forum to ask for help. Remember to be a good Coursera community member and help others out when you can. Onward!

...
18件のビデオ (合計134分), 1 quiz
18件のビデオ
Camera Follow3 分
Character Controller Code Part 19 分
Character Controller Code Part 212 分
Adding Double Jump8 分
Death Zone5 分
Coins7 分
Victory7 分
Particle Effects13 分
Enemy Setup7 分
Enemy Animation7 分
Attacking and Stunning Enemy6 分
Moving Enemy5 分
Enemy Code Part 16 分
Enemy Code Part 26 分
Player Bounce on Enemy Stun4 分
1の練習問題
Week 2 Quiz20 分
3
2時間で修了

Building Out the Game

Hi! This week we will finish our example game, bringing in some visual polish and UI, adding a game manager, and making sure our game controls work across multiple platforms. We will continue to introduce additional design and programming concepts along the way. And, at the end of this week, you will start the process of modifying the game and transforming it into your own creation! How exciting! As always, if you are having troubles with a concept, quiz, or technical issue with Unity or the project, you should post on the Discussion Forum to ask for help. Remember to be a good Coursera community member and help others out when you can. Go! Go! Go!

...
13件のビデオ (合計96分), 1 reading, 1 quiz
13件のビデオ
User Interface Setup9 分
Hiding UI in the Scene View4 分
Game Manager8 分
Player Prefs6 分
Game Manager Code8 分
Custom Editor Tools10 分
Out-of-Game Scenes7 分
The Main Menu6 分
Cross Platform Menu Controller Support3 分
Supporting Mobile Cross Platform Input11 分
1件の学習用教材
Course Project Goals10 分
1の練習問題
Week 3 Quiz20 分
4
5時間で修了

Preparing to Ship!

Welcome back game developers! This week, while you work on your game, we will discuss how to polish, balance, and optimize your game (and future games), build the game for various modern platforms, as well as bring the game to market. These lectures and readings contain a wealth of game making goodness that I hope will inspire and excite you. As always, if you are having troubles with a concept, quiz, or technical issue with Unity or the project, you should post on the Discussion Forum to ask for help. Remember to be a good Coursera community member and help others out when you can. Let the final crunch commence!

...
9件のビデオ (合計59分), 10 readings, 1 quiz
9件のビデオ
Building for iOS12 分
Building for Android6 分
Taking Screenshots11 分
Creating a Game Web Page6 分
Finishing Up51
End of Course46
10件の学習用教材
Game Polish (aka, Game Feel and Juice)10 分
Integrating Analytics10 分
Monetization10 分
Playtesting and Balancing10 分
Optimization10 分
Building for iOS and Android Resources10 分
Creating a Game Trailer10 分
Game Web Page Resources10 分
Distribution Channel Resources10 分
Additional Resources10 分
4.8
132件のレビューChevron Right

50%

コース終了後に新しいキャリアをスタートした

47%

コースが具体的なキャリアアップにつながった

Game Development for Modern Platforms からの人気レビュー

by BJApr 26th 2019

Great lectures from Brian Winn: very clear and his assets very clear as well an organized. It will be very good to complement the lectures with a short document summarizing the theory.

by JWJan 19th 2016

This course was a blast! It dived a bit deeper into Unity compared to "Introduction to Game Development", the course outline and steps worked great and I learned a lot.

講師

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Brian Winn

Associate Professor
Media and Information

ミシガン州立大学(Michigan State University)について

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

Game Design and Developmentの専門講座について

Break into the video game industry with theoretical, technical, and business knowledge from one of the world’s best programs. This Specialization covers the theoretical and practical foundations of video game production using the Unity 3D game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You’ll learn to develop a game concept; prototype, test, and iterate on your ideas; and navigate licensing, marketing, and other business considerations. The specialization builds a solid foundation for industry roles as a gameplay designer, level designer, technical designer, technical artist, programmer, or producer. The capstone partner for the specialization is the online game portal Kongregate, which provides an avenue for distribution of the capstone project, as well as a pathway for monetization for aspiring game developers....
Game Design and Development

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  • The course was originally built with Unity 5.1.x. However, we recently updated lessons to Unity 5.4.x where there were notable differences between 5.1 and 5.4.

さらに質問がある場合は、受講者向けヘルプセンターにアクセスしてください。