このコースについて
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100%オンライン

自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

約23時間で修了

推奨:4 weeks of study, 2-4 hours/week...

英語

字幕:英語

100%オンライン

自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

約23時間で修了

推奨:4 weeks of study, 2-4 hours/week...

英語

字幕:英語

シラバス - 本コースの学習内容

1
7時間で修了

Location, Locomotion and Motion

In this week we are going to do a deep dive on the sensors in the iOS platform. Sensors are one of the aspects of smartphones that make them a unique platform and form a bridge between the digital and physical world. We will look at different ways of bridging that divide with location sensors (and street address look-ups via reverse geocoding), geofencing and motion sensors. This will give you the skills to write code that makes your apps aware of the world around them and possibly even react to a user’s physical movement.

...
17件のビデオ (合計277分), 2 readings, 1 quiz
17件のビデオ
Reverse Geocode Case Study 0128 分
Reverse Geocode Case Study 0210 分
Intro to GeoFences18 分
Simulating Location12 分
GeoFence Case Study 0114 分
GeoFence Case Study 0211 分
GeoFence Case Study 0320 分
GeoFence Case Study 0422 分
Sensor Overview18 分
Raw Acceleromter Case Study 0115 分
Raw Acceleromter Case Study 0225 分
Device Motion Case Study11 分
Reference Frame Case Study29 分
User Acceleration Case Study6 分
2件の学習用教材
Course Overview10 分
GeoFence Coupons Assignment Instructions10 分
2
3時間で修了

Lights and Sounds

Working with light levels from the physical world is tough on iOS, but this week we will show you a way to access the ambient light around the device by leveraging the screen brightness. Then we will flip the paradigm. Instead of trying to sense the physical world, we will act in the physical world by playing sounds. We will introduce two methods of playing sounds in apps (not the only ways by any means).

...
5件のビデオ (合計58分), 1 reading, 1 quiz
5件のビデオ
System Sound Services Case Study13 分
Intro to Audio 0211 分
1件の学習用教材
Drum Kit Assignment Instructions10 分
3
6時間で修了

Touch, Collision, Reaction

This week we give you the foundation for making games with SpriteKit. How do you build a game? How do you load assets into your game? How do you make them move and respond? We will start with the “Hello, World” of games, “Pong”. That will give a quick intro into how games work. Then we will return to each of the steps that we leveraged in making Pong and go into more depth explaining what we did along the way. In the in depth tutorial we will keep a running example of a game of “Breakout” tracking along with our progress. The focus of this style of game is on leveraging the physics engine, and detecting and responding to collisions in 2 dimensions. We will show the student how to place sprites, react to multi-touch interaction, detect and respond to contact events.

...
11件のビデオ (合計241分), 1 reading, 1 quiz
11件のビデオ
Make Pong36 分
Break-Out Case Study 0125 分
Intro to Physics Engine23 分
Break-Out Case Study 0211 分
Intro to Multi-Touch Events17 分
Break-Out Case Study 0322 分
Intro to Collisions 0114 分
Intro to Collisions 0225 分
Break-Out Case Study 0425 分
1件の学習用教材
Sprite Container Assignment Instructions10 分
4
5時間で修了

Where the Action Is

In this final week we will explore the different actions that can be initiated by your Sprites to create dynamic games. By leveraging the SKAction class, complicated multi-step animations, sounds and effects can be chained together without the app developer having to micro-manage their unfolding. We will also introduce particle systems as they are a fun and efficient way to simulate effects like smoke, fire and magic. Lastly, we will show you how to interact with Game Center so that you can add social action to your games. That includes leaderboards and achievements that are visible to the user’s social network and add a fun element of competition to any game.

...
7件のビデオ (合計136分), 1 reading, 2 quizzes
7件のビデオ
Intro to Particle Systems15 分
Particle System Code Check9 分
Break-Out Case Study 0539 分
Intro to Game Center27 分
1件の学習用教材
Collision Effects Assignment Instructions10 分
1の練習問題
Final Exam56 分
4.6
8件のレビューChevron Right

Games, Sensors and Media からの人気レビュー

by KMDec 3rd 2017

By far the most fun of the specialization so far. Lots of things learned about coding game structures.

by PPMay 18th 2016

Very awesome class with thoroughly understandable step-by-step approach.

講師

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Don Patterson

Associate Professor
Informatics and Computer Science
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Sam Kaufman

Partner at Gradient

カリフォルニア大学アーバイン校(University of California, Irvine)について

Since 1965, the University of California, Irvine has combined the strengths of a major research university with the bounty of an incomparable Southern California location. UCI’s unyielding commitment to rigorous academics, cutting-edge research, and leadership and character development makes the campus a driving force for innovation and discovery that serves our local, national and global communities in many ways....

iOS Development for Creative Entrepreneursの専門講座について

This Specialization focuses on the basics of iOS application development. You’ll gain the skills you need to create your own app, including fluency in Objective-C and UIKit and SpriteKit user interface concepts, and you’ll learn to leverage networking, security, audio, video, location, and sensor frameworks. In the final Capstone Project, you’ll apply your skills to create a networked game that leverages sensors on the phone to create a unique gaming experience, and that you can showcase in job applications and interviews or offer in the iTunes store....
iOS Development for Creative Entrepreneurs

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