Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively. For additional information on the concepts described in the course, you can purchase Professor Werbach's book For the Win: How Game Thinking Can Revolutionize Your Business in print or ebook format in several languages.
ゲーミフィケーションペンシルベニア大学（University of Pennsylvania）
ペンシルベニア大学（University of Pennsylvania）
The University of Pennsylvania (commonly referred to as Penn) is a private university, located in Philadelphia, Pennsylvania, United States. A member of the Ivy League, Penn is the fourth-oldest institution of higher education in the United States, and considers itself to be the first university in the United States with both undergraduate and graduate studies.
- 5 stars82.35%
- 4 stars14.40%
- 3 stars2%
- 2 stars0.68%
- 1 star0.55%
Very thorough and enlightening course. I like the level of depth and the various examples. The tests are very confusing, I would use less multiple choice answers or reduce a bit the threshold.
Engaging teacher, good examples, wide point of view on the topic. Also the criticism and future of Gamification is addressed which makes the learner think about other perspectives as well.
It was an interesting learning session - it gave me a more structured approach to gamification concepts which I can further use in Human Computer Interaction / User Centered Design approach in UX.
a useful course that was full of case studies. the best syllabus that developed for gamification and behavior design. thanks coursera for this gamified course about gamification.