このコースについて

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中級レベル
約14時間で修了
英語
字幕:英語
共有できる証明書
修了時に証明書を取得
100%オンライン
自分のスケジュールですぐに学習を始めてください。
柔軟性のある期限
スケジュールに従って期限をリセットします。
中級レベル
約14時間で修了
英語
字幕:英語

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University of Colorado System ロゴ

University of Colorado System

シラバス - 本コースの学習内容

1

1

5時間で修了

Exceptions and File IO

5時間で修了
12件のビデオ (合計67分), 12 readings, 1 quiz
12件のビデオ
Navigating a Coursera Course (optional)3 分
Meet the Instructor (optional)10 分
Lesson Introduction36
What Are Exceptions?2 分
Exception Handlers7 分
Lesson Introduction1 分
Streams2 分
Text Files7 分
Game Configuration Data Files7 分
Using Game Configuration Data6 分
PlayerPrefs11 分
12件の学習用教材
Dr. T's Book10 分
Setting Up Your Development Environment10 分
Course Topic Index10 分
Lecture Code10 分
Exercise Code10 分
WebGL and Unity10 分
Exercise 1: The User is Crazy!10 分
Exceptions Lecture Code10 分
Exercise 2: Practice with Text Files10 分
Exercise 3: Using CSV Files10 分
File IO Lecture Code10 分
Wacky Breakout Increment 1 Solution10 分
2

2

3時間で修了

Inheritance and Polymorphism

3時間で修了
13件のビデオ (合計51分), 8 readings, 1 quiz
13件のビデオ
What Is Inheritance?5 分
Family and Inheritance7 分
Money and Inheritance7 分
Lesson Introduction31
What Is Polymorphism?1 分
Family and Polymorphism2 分
Money and Polymorphism4 分
The MonoBehaviour Class1 分
Lesson Introduction3 分
Disappearing Teddy Bears5 分
Exploding Teddy Bears3 分
Burning Teddy Bears5 分
8件の学習用教材
Exercise 4: The Kids Are Alright10 分
Inheritance Lecture Code10 分
Exercise 5: I Like to Move It Move It10 分
Polymorphism Lecture Code10 分
Exercise 6: Launchers and Projectiles10 分
Exercise 7: Time to Get Rich10 分
Teddy Bear Destruction Code10 分
Wacky Breakout Increment 2 Solution10 分
3

3

3時間で修了

Event Handling and Menus

3時間で修了
10件のビデオ (合計63分), 6 readings, 1 quiz
10件のビデオ
Delegates and Event Handlers5 分
UnityEvent and UnityAction5 分
Fish Revenge12 分
Adding an Event Manager8 分
Refactoring Teddy Bear Destruction5 分
Lesson Introduction36
Menu Buttons8 分
Adding a Simple Menu System9 分
Adding a Menu Manager6 分
6件の学習用教材
Exercise 8: Is There Anybody Out There?10 分
Exercise 9: My First Event Manager10 分
Event Handling Lecture Code10 分
Exercise 10: Don't Destroy Me!10 分
Menus Lecture Code10 分
Wacky Breakout Increment 3 Solution10 分
4

4

2時間で修了

Feed the Teddies

2時間で修了
7件のビデオ (合計51分), 2 readings, 1 quiz
7件のビデオ
The Event Manager7 分
Menus6 分
Basic Gameplay12 分
Full Gameplay6 分
Sound7 分
Configuration Data8 分
2件の学習用教材
Feed the Teddies Lecture Code10 分
Wacky Breakout Increment 4 Solution10 分

レビュー

INTERMEDIATE OBJECT-ORIENTED PROGRAMMING FOR UNITY GAMES からの人気レビュー

すべてのレビューを見る

C# Programming for Unity Game Development専門講座について

This specialization is intended for beginning programmers who want to learn how to program Unity games using C#. The first course assumes no programming experience, and throughout the 5 courses in the specialization you'll learn how to program in C# and how to use that C# knowledge to program Unity games. The C# and Unity material in the first 4 courses in the specialization is slightly more comprehensive than the content in the first 2 game programming courses at UCCS. “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. The courses in this specialization are independent works and are not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates...
C# Programming for Unity Game Development

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