This first course in the XR for Everybody specialization creates a foundational understanding of the differences between AR, VR, MR, and XR. The course provides learners with a broad overview of the rapidly evolving XR space and the tools to characterize future XR developments and assess their potential and limitations. It establishes key concepts and dives into the XR device landscape, helping learners to differentiate current and future platforms and devices as well as critique the use of VR or AR in applications. The course pivots in the second half to look more at how to shape the future of XR, by analyzing trends and raising issues such as COVID-19, social and ethical concerns, accessibility and equity, as well as privacy and security.
ミシガン大学（University of Michigan）
The mission of the University of Michigan is to serve the people of Michigan and the world through preeminence in creating, communicating, preserving and applying knowledge, art, and academic values, and in developing leaders and citizens who will challenge the present and enrich the future.
- 5 stars79.39%
- 4 stars15.07%
- 3 stars1.50%
- 2 stars2.51%
- 1 star1.50%
INTRO TO AR/VR/MR/XR: TECHNOLOGIES, APPLICATIONS & ISSUES からの人気レビュー
could not ask for more, great introduction course!!
This course is an exceptionally thorough overview course for beginners with no XR experience at all. Highly recommend if you are interested in learning more about the technologies and issues in XR.
Professor Nebeling is a fantastic instructor who clearly cares a lot about the topic as well as the students.
Good introduction to the technologies, terms and issues
Extended Reality for Everybody専門講座について
Welcome to XR for Everybody! When we say “for everybody,” we really do mean it. This specialization is designed to be a broad learning experience around all things augmented, virtual, and mixed reality. The 3 courses cover the fundamental concepts of XR, how to design and develop XR applications, how to discuss the emerging key issues in the landscape of XR, and how to bring XR into instructional settings.
Do I need to know a lot about AR/VR?
Do I need to have programming experience?
Do I need access to AR/VR devices?