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Lighting, Reflection, and Post Processing Effects に戻る

Unity による Lighting, Reflection, and Post Processing Effects の受講者のレビューおよびフィードバック



Welcome to Lighting, Reflection, and Post-Processing Effects, the second course in the Unity Certified 3D Artist Specialization from Unity Technologies. The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam. In this second course, you will continue work on the Kitchen Configurator application - an app that lets users view a realistic rendering of a kitchen and swap out objects and materials to customize the design. The scene will really start to come to life as you add lighting effects including ambient lighting from a custom skybox, simulated sunlight, interior lights, and realistic reflections. Finally, you’ll use Unity’s Post-Processing Stack to add even more polish to the rendered scene. By the end of the course, you’ll have a scene ready for the next stage: adding interactions through scripts. This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms....



Lighting, Reflection, and Post Processing Effects: 1 - 7 / 7 レビュー

by John W


This course has helped me to understand how to transition the lighting I see in the real world and translate it to the Unity3D game engine. It has also helped me in the area of post processing the scenes and environments that I develop in Unity. I would definitely recommend this course to anyone expressing the interest to learn game development and design in Unity.

by Pavel T


The course is amazing for exam preparation! But if you do not plan to take Unity exam, you need to think about whether it is worth taking this course, cause it hard to learn and there is nothing to learn really, only problems and solutions.

by Ahmed S


even its preparation course but it helped learn a lot with the challenges, I like the tasks in the week they are well portioned and very informative, thank you very much

by Cristiano O d S


O curso é muito bom, é um ótimo guia para quem deseja realizara o teste de certificação Unity.

by Ana G V F


An excellent course to learn the essentials about lighting in Unity! I loved it!




by Balázs T


I had a little bit of problem to import Post processing stack, because at the moment (2020.05.13.) it is not available in the Asset store. Yes, I found it on Github, but I think the videos need a little bit of refreshing!