このコースについて

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共有できる証明書
修了時に証明書を取得
100%オンライン
自分のスケジュールですぐに学習を始めてください。
柔軟性のある期限
スケジュールに従って期限をリセットします。
中級レベル
約27時間で修了
英語
字幕:英語
共有できる証明書
修了時に証明書を取得
100%オンライン
自分のスケジュールですぐに学習を始めてください。
柔軟性のある期限
スケジュールに従って期限をリセットします。
中級レベル
約27時間で修了
英語
字幕:英語

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Unity ロゴ

Unity

シラバス - 本コースの学習内容

1

1

7時間で修了

Get Ready, Get Set, Go!

7時間で修了
9件のビデオ (合計19分), 11 readings, 6 quizzes
9件のビデオ
Get Ready, Get Set, Go!1 分
Setting Up Your Mobile VR Project1 分
About Our Courseware Framework1 分
Understanding VR Frameworks2 分
Debugging and Profiling for VR Performance5 分
VR Positional Audio2 分
Gaze-Based Triggers41
Project Solutions: Get Ready, Get Set, Go!1 分
11件の学習用教材
Course Prerequisites and Hardware Requirements2 分
Additional Resources and Getting Help10 分
About the Course Project Work2 分
Project Work: Creating Your VR Project2 時間
Sending Feedback about the Course10 分
Activity: Explore the Courseware3 分
Exploring Different Frameworks10 分
Useful Links: Optimizing Performance in VR1 時間
Project Work: Implementing VR Spatial Audio45 分
Project Work: Implementing Gaze-Based Triggers, Part 11 時間
Project Work: Implementing Gaze-Based Triggers, Part 230 分
6の練習問題
About our Courseware project4 分
VR Frameworks4 分
Profiling and Other Techniques8 分
VR Positional Audio4 分
Gaze-based Triggers2 分
Module 1 Quiz20 分
2

2

6時間で修了

Module 2 - Working with Mobile VR in Unity

6時間で修了
9件のビデオ (合計26分), 5 readings, 6 quizzes
9件のビデオ
Unity XR Under the Hood - Part 12 分
Unity XR Under the Hood - Part 26 分
Unity XR Under the Hood - Part 32 分
Project Intro: Retrieving Tracking and Performance Information32
Controller Input and Output2 分
The Tracked Pose Driver4 分
Transforming Tracking Coordinates1 分
Project Work Solutions: Working With Mobile VR in Unity2 分
5件の学習用教材
Project Work: Retrieving Tracking and Performance Information1 時間 15 分
Triggering Screenshots in Your Applications10 分
Project Work: Leveraging Controller Button Input30 分
Project Work: Tracking in XR - Wiring up your own sword30 分
Project Work - Wiring the Opponent's Sword1 時間
5の練習問題
XR Core API Objects4 分
Controller Input and Output2 分
Using the Tracked Pose Driver4 分
Transforming Tracking Coordinates2 分
Module 2 Quiz18 分
3

3

7時間で修了

Module 3 - Interaction and Locomotion

7時間で修了
14件のビデオ (合計24分), 11 readings, 6 quizzes
14件のビデオ
Lasers On!4 分
Pips and Reticles1 分
Raycasting and Hit Detection1 分
Project Solutions: Interaction1 分
Overview of Basic Teleportation1 分
Line of Sight vs. Arc Teleporting1 分
Moving the VR Frame of Reference1 分
Project Solutions - Teleportation1 分
Minimizing Motion Sickness in VR3 分
Object Manipulation in Unity1 分
Proximity-Based Object Detection1 分
Grabbing and Dropping Objects1 分
Throwing Objects1 分
11件の学習用教材
Project Work: Raycasting and Hit Detection20 分
Project Work: Implementing a Laser Pointer45 分
Project Work: Implementing a Tracking Reticle20 分
Project Work: Implementing a Trigger10 分
Project Work: Implementing a Floor Marker Object45 分
Project Work: Rotating the Floor Marker20 分
Project Work: Triggering Teleportation10 分
Project Work: Teleporting Safely10 分
Project Work: Using Overlap Sphere45 分
Project Work: Picking up Nearby Objects3 分
Project Work: Throwing Objects20 分
5の練習問題
Raycasting and Hit Detection4 分
Basic Teleportation4 分
Motion Sickness4 分
Object Manipulation4 分
Module 3 Quiz26 分
4

4

6時間で修了

Module 4 - VR UX with the Unity API

6時間で修了
7件のビデオ (合計16分), 5 readings, 5 quizzes
7件のビデオ
Text Issues in VR2 分
Unity Canvases in VR3 分
Interacting with Canvas Elements in VR1 分
Creating Virtual Controls: What Does This Switch Do?3 分
Peer Review Solution: VR UX with the Unity API2 分
Congratulations!51
5件の学習用教材
Project Work: Optimizing Text Readability20 分
Project Work: Attaching Displays to a Controller20 分
Project Work: Interacting with Canvas Elements:45 分
Project Work: Moving Constrained Objects With Tracking1 時間
Project Work: Hitting Objects1 時間
4の練習問題
UX That Moves With You4 分
Triggering Canvas Events from Raycasts4 分
Creating Virtual Controls That Mimic Real World Controls4 分
Module 4 Quiz26 分

レビュー

MOBILE VR APP DEVELOPMENT WITH UNITY からの人気レビュー

すべてのレビューを見る

Unity XR: How to Build AR and VR Apps専門講座について

Welcome to the world of Unity XR! This specialization includes three courses which will explain the technologies that make XR possible, describe the unique UX concerns around developing for XR, and walk you through developing VR and AR apps for mobile devices. You will learn how Unity supports the many components of a VR app, including tracking, teleporting, interacting with virtual objects, positional audio, and much more. You’ll also see how Unity’s AR Foundation supports building handheld AR apps. XR is a field that is constantly evolving, and we’ll show you what’s on the horizon for VR and AR....
Unity XR: How to Build AR and VR Apps

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  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

  • If you subscribed, you get a 7-day free trial during which you can cancel at no penalty. After that, we don’t give refunds, but you can cancel your subscription at any time. See our full refund policy.

  • Yes, Coursera provides financial aid to learners who cannot afford the fee. Apply for it by clicking on the Financial Aid link beneath the "Enroll" button on the left. You'll be prompted to complete an application and will be notified if you are approved. You'll need to complete this step for each course in the Specialization, including the Capstone Project. Learn more.

  • The only supported headset type and VR SDK for iOS devices is Google Cardboard. Although many of the principles of VR development covered in this course can be applied to Google Cardboard apps, this course focuses on advanced topics and applications - such as wireless controller-based tracking and locomotion - that simply are not supported by Google Cardboard.

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