このコースについて
3.9
14件の評価
3件のレビュー

100%オンライン

自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

上級レベル

約12時間で修了

推奨:4 weeks, 2-3 hours per week...

英語

字幕:英語

100%オンライン

自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

上級レベル

約12時間で修了

推奨:4 weeks, 2-3 hours per week...

英語

字幕:英語

シラバス - 本コースの学習内容

1
7時間で修了

NPC Logic & Behaviour

For the first week of this course you’ll introduce logic to your NPCs using State Machine Behaviors and scripts to drive Animation system States. You’ll need to evaluate the GDD to determine the correct logic, and analyze your scene to make certain it’s all performing as expected....
9件のビデオ (合計31分), 10 readings, 1 quiz
9件のビデオ
The Expert Gameplay Programmer Exam2 分
Animation State Machines2 分
Driving States Via Scripts4 分
Animation Events3 分
Adding State Machine Behaviors2 分
Mapping NPC Logic4 分
Scripting Logic into an NPC3 分
Mapping Mob Mentality6 分
10件の学習用教材
The Expert Gameplay Programmer Exam10 分
Course Prerequisites & Unity Resources10 分
About the Challenges and Solutions10 分
Dual-Stick Survivor - Unity Project Files30 分
Challenge 1 - Animation Parameters
Solution to Challenge 1 - Animation Parameters15 分
Challenge 2 - Take Grenade Damage
Solution to Challenge 2 - Take Grenade Damage15 分
Challenge 3 - Enemy Events
Solution to Challenge 3 - Enemy Events15 分
1の練習問題
NPC Logic20 分
2
5時間で修了

Navigation & Pathfinding

This week you’ll add in pathfinding by evaluating your game’s NavMesh needs. Navigation will give new complexity to your NPC’s behaviour by accounting for Area Costs, triggers, Obstacle Avoidance, and Off Mesh Links. By updating this dynamically, you’ll give players the sense that the enemy is adapting to the environment. ...
6件のビデオ (合計17分), 6 readings, 1 quiz
6件のビデオ
Baking a Quality NavMesh1 分
NavMesh Area Costs4 分
Area Triggers1 分
Off Mesh Links3 分
Obstacle Avoidance Quality & Priority3 分
6件の学習用教材
Challenge 4 - Area Cost
Solution to Challenge 4 - Area Cost15 分
Challenge 5 - Off-Mesh Links
Solution to Challenge 5 - Off-Mesh Links15 分
Challenge 6 - Obstacle Avoidance
Solution to Challenge 6 - Obstacle Avoidance15 分
1の練習問題
Navigation & Pathfinding30 分
3
3時間で修了

Raycasting

Raycasting is an important tool in video games for determining line of sight and validating interactions. Simple in concept, but with the number of objects in a common scene it’s important to understand how they work, and how they can be made to work more efficiently. This week you’ll evaluate your game for its required raycasting functionality. This will require you debugging various mask configurations and optimizing raycast performance. ...
3件のビデオ (合計8分), 4 readings, 1 quiz
3件のビデオ
Debugging Raycast Masks3 分
Optimizing Raycasts via Layers2 分
4件の学習用教材
Challenge 7 - Ray Debugging
Solution to Challenge 7 - Ray Debugging15 分
Challenge 8 - Optimizing Ray Length
Solution to Challenge 8 - Optimizing Ray Length15 分
1の練習問題
Raycasting20 分
4
5時間で修了

NPC Spawning & Placement

NPCs are often the most interesting problem to solve in any game, and the issue of when and where to spawn them is a top priority. A wrong solution to this issue can hamper gameplay by making things boring or too difficult, not to mention tax the system resources of your target platform. This week you’ll be spawning NPCs into your game after evaluating where and how often they should be appearing. Analyzing what will best support gameplay and what the target platform can sustain are critical....
4件のビデオ (合計14分), 3 readings, 1 quiz
4件のビデオ
Where to Dynamically Place NPCs3 分
Determining NPC Spawn Rates4 分
Optimizing Spawn Rates per Platform4 分
3件の学習用教材
Challenge 9 - Enemy Spawn Rate
Solution to Challenge 9 - Enemy Spawn Rate15 分
Instructor's Solution to Final Challenge10 分

講師

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

Unityについて

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Unity Expert Gameplay Programmer Certification Preparationの専門講座について

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

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