このコースについて
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自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

上級レベル

約12時間で修了

推奨:5 weeks, 2-3 hours per week...

英語

字幕:英語

100%オンライン

自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

上級レベル

約12時間で修了

推奨:5 weeks, 2-3 hours per week...

英語

字幕:英語

シラバス - 本コースの学習内容

1
4時間で修了

Rendering Optimization

For the first week of this course, you’ll begin by optimizing your rendering process. You’ll need to take advantage of Occlusion Culling and LODs to achieve this. By analyzing fill rates and hunting down drops in the frame rate, you’ll make sure your game is displaying smoothly to your user.

...
9件のビデオ (合計33分), 8 readings, 1 quiz
9件のビデオ
The Expert Gameplay Programmer Exam2 分
Occlusion Culling6 分
Optimizing Performance via Occlusion Culling2 分
LOD Methodology8 分
Evaluating LOD Distances4 分
Analyzing Fill Rates2 分
Rendering - Best Practices3 分
Minimizing Frame Drops2 分
8件の学習用教材
The Expert Gameplay Programmer Exam10 分
Course Prerequisites & Unity Resources10 分
About the Challenges and Solutions 15 分
Dual-Stick Survivor - Unity Project Files15 分
Challenge 1 - Occlusion Culling1 時間
Solution to Challenge 1 - Occlusion Culling1 分
Challenge 2 - LODs1 時間
Solution to Challenge 2 - LODs15 分
1の練習問題
GPU Optimization25 分
2
3時間で修了

Asset Bundles

Long gone are the days of games released and considered final. DLC has expanded the life expectancy of games, some even into decade-long legacies. Other games have found great success in offer customizations that can be downloaded. The rise in mobile gaming has seen DLC as a means on minimizing wait times for players. Unity’s Asset Bundles provide a solution to all these situations, and more for the clever programmer. This week you’ll be determining the optimal configurations to support efficient Asset Bundle integration with your game. You’ll need to analyze needs and issues to determine the best package sizes and methods, and determine the solutions required.

...
5件のビデオ (合計20分), 4 readings, 1 quiz
5件のビデオ
Determining Optimal Configurations5 分
Identifying Issues3 分
Providing Asset Bundle Solutions3 分
Using Asset Bundles3 分
4件の学習用教材
Challenge 3 - Asset Bundles1 時間
Solution to Challenge 3 - Asset Bundles15 分
Challenge 4 - Enemies as Asset Bundles1 時間
Solution to Challenge 4 - Enemies as Asset Bundles15 分
1の練習問題
Asset Bundles30 分
3
2時間で修了

Gameplay Debugging

As games get more complex, so do our bugs. Even if every line of code worked on the first try (it never does) you’d still stumble across strange behaviours arising from unforeseen interactions or unintended behaviours. Not every bug is a game-killer, though, and learning to prioritize those from the annoying-but-harmless is a key skill of any programmer. This week you’ll be debugging your game for issues in level gameplay, NPC interaction, and scene transitions. Of course, every issue requires a solution, though some bugs will need to be prioritized ahead of others. After identifying what needs immediate fixing, it will be your duty to recommend solutions based on scene analysis.

...
8件のビデオ (合計28分), 2 readings, 1 quiz
8件のビデオ
General Debugging Techniques5 分
Isolating Level Issues1 分
NPC Debugging2 分
Isolating Scene Loading & Transition Issues2 分
Finding the Best Solution5 分
Low-Hanging Fruit4 分
Game Killers2 分
2件の学習用教材
Challenge 5 - Refactor the AssetBundleManager1 時間
Solution to Challenge 5 - Refactor the AssetBundleManager15 分
1の練習問題
Debugging20 分
4
2時間で修了

Platform Constraints

Not all the platforms are the same, and games that plan to run on multiple platforms have to take this into consideration. Beyond the differences between one computer and the next, today’s gaming market spans smartphones, tablets, and consoles. Users are viewing games on phone screens and widescreen televisions and VR goggles. They’re mashing buttons, tilting controllers, gesturing, and literally yelling commands. How does that affect your game? This week you’ll consider the impact different platforms have on the input methods available to the user. You’ll also analyze what storage and system resources are available per platform, and devise methods for running your game under those constraints.

...
4件のビデオ (合計10分), 2 readings, 1 quiz
4件のビデオ
Platform System Resources1 分
Optimizing Runtime Performance per Platform2 分
Optimizing Storage per Platform2 分
2件の学習用教材
Challenge 6 - CrossPlatformInputManager1 時間
Solution to Challenge 6 - CrossPlatformInputManager15 分
1の練習問題
Platform Performance20 分

講師

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

Unityについて

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Unity Expert Gameplay Programmer Certification Preparationの専門講座について

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

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