このコースについて
13,348 最近の表示

次における4の1コース

100%オンライン

自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

初級レベル

Some familiarity with Photoshop and unity will be helpful, but not necessary.

約17時間で修了

推奨:8 hours per week, while the first week will be lighter, later weeks will have more work....

英語

字幕:英語

次における4の1コース

100%オンライン

自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

初級レベル

Some familiarity with Photoshop and unity will be helpful, but not necessary.

約17時間で修了

推奨:8 hours per week, while the first week will be lighter, later weeks will have more work....

英語

字幕:英語

シラバス - 本コースの学習内容

1
3時間で修了

Week 1: Introduction to Pixel Art

...
6件のビデオ (合計27分), 2 quizzes
6件のビデオ
Introduction to Photoshop5 分
Photoshop for Pixel Art5 分
Basic Color Theory5 分
Making a Pixel Art Asset4 分
Importing Pixel Art into Unity4 分
1の練習問題
Pixel art prop checklist12 分
2
3時間で修了

Week 2: Pixel Art Environments

...
6件のビデオ (合計29分), 2 quizzes
6件のビデオ
Environment Design9 分
Creating a Modular Pixel Art Tile2 分
Making a Pixel Art Tiling Set3 分
Pixel Art Backgrounds4 分
Importing Tiles into Unity3 分
1の練習問題
Pixel art environment checklist16 分
3
3時間で修了

Week 3: Pixel Art Characters

...
7件のビデオ (合計44分), 2 quizzes
7件のビデオ
Designing with Color Schemes8 分
Blocking in a Pixel Art Character2 分
Adding Color to a Pixel Art Character1 分
Photoshop Brushes4 分
Finishing the Pixel Art Character2 分
Designing Pixel Art Enemies1 分
1の練習問題
Pixel art character checklist8 分
4
3時間で修了

Week 4: Pixel Art Animation

...
6件のビデオ (合計22分), 2 quizzes
6件のビデオ
Animation in Photoshop2 分
Animating an Idle Animation2 分
Animating a Run Cycle4 分
Jumping Animation3 分
Importing Pixel Animations into Unity4 分
1の練習問題
Pixel art animation checklist10 分
4.5
10件のレビューChevron Right

Pixel Art for Video Games からの人気レビュー

by DTFeb 28th 2019

This was one of the most helpful courses I've ever done about game development or design. It is easy to follow and understand and it is also very rewarding.

by ROMay 5th 2019

This is amazing, helps a lot...especially when you are a programmer and you need some art support... Thanks Coursera, thanks Michigan University Staff...

講師

Avatar

Andrew Dennis

Professor of Practice
Media and Information
Avatar

Ricardo Guimaraes

Professor of Practice
Media and Information

ミシガン州立大学(Michigan State University)について

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

Art for Games の専門講座について

In this beginner focused specialization we will show you the essentials of 2d and 3d game art production as well as concept art for games and current gen game art workflow. While each of the four courses will build your knowledge of the practice of game art, each module is a self contained unit designed to teach a specific area. By the end of the Specialization, you will have a thorough knowledge of the creation of high-quality game art assets. Through these courses, you will be using Maya, Unity, Photoshop, Sketchup, ZBrush, Marmoset Toolbag, and Substance Painter....
Art for Games

よくある質問

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  • コースに登録する際、専門講座のすべてのコースにアクセスできます。コースの完了時には修了証を取得できます。電子修了証が成果のページに追加され、そこから修了証を印刷したり、LinkedInのプロフィールに追加したりできます。コースの内容の閲覧のみを希望する場合は、無料でコースを聴講できます。

  • You can use any image manipulation program you like, however as Photoshop is an industry standard image tool and works directly with Unity, we chose to instruct the course with it in mind.

  • Projects and companies can vary wildly between who is responsible for what. Even if you end up working on a project where you as an artist simply create the art and are not required to handle the engine side of things; understanding how to prepare an asset for a game engine and the work involved will make you a better team member. You should always strive to have some understanding of how your work interfaces with others.

  • While the style taught here is simple 2d game art designed to get you up and running quickly, you will find the difficulty of the projects has a lot to do with the complexity you attempt. If it is your first time tackling these subjects I recommend keeping it simple for this course. You can always spend more time later improving and polishing your work. Perfect is the enemy of done!

さらに質問がある場合は、受講者向けヘルプセンターにアクセスしてください。