このコースについて
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上級レベル

約16時間で修了

推奨:4 weeks, 2-3 hours per week...

英語

字幕:英語

100%オンライン

自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

上級レベル

約16時間で修了

推奨:4 weeks, 2-3 hours per week...

英語

字幕:英語

シラバス - 本コースの学習内容

1
6時間で修了

Core Gameplay Prototyping

For the first week of this course, you’ll get practice in identifying and configuring the required Components and key features for a game prototype from an analysis of a Game Design Document. You’ll develop the technical design for basic user controls, and behaviors for the player’s character and the NPCs, and then implement them.

...
10件のビデオ (合計42分), 13 readings, 1 quiz
10件のビデオ
The Expert Gameplay Programmer Exam2 分
Course Introduction1 分
Understanding What the GDD Wants3 分
Converting the GDD to Unity2 分
Let the User Move3 分
Refining User Control7 分
Getting the Basics Set Up For the Most Basic NPC7 分
Inheritance and Polymorphism5 分
A Zoo for NPCs3 分
13件の学習用教材
The Expert Gameplay Programmer Exam10 分
Course Prerequisites & Unity Resources10 分
About the Challenges and Solutions10 分
Infinite Platformer - Unity Project Files30 分
Infinite Platformer Game Design Document (GDD)30 分
Challenge 1 - Add User Controls30 分
Solution to Challenge 1 - Add User Controls15 分
Challenge 2 - Debug User Controls30 分
Solution to Challenge 2 - Debug User Controls15 分
Challenge 3 - Create an Enemy Prefab1 時間
Solution to Challenge 3 - Create an Enemy Prefab15 分
Challenge 4 - Add Walker Prefab1 時間
Solution to Challenge 4 - Add Walker Prefab15 分
1の練習問題
Core Gameplay Prototyping15 分
2
2時間で修了

UI Coordinate Systems

Providing feedback to the player is crucial for a game prototype, and nothing works as well to provide feedback as the User Interface. A UI has to be carefully constructed to deliver this feedback, though, and it has to be responsive. Thus knowledge of the various ways UI can be implemented into a game and how it performs across various devices is key to success. This week you’ll be having a look at the various UI coordinate systems in order to determine which best supports your game’s mechanics. Then you’ll implement a basic UI, keeping the aspect ratios of varying devices in mind, all while optimizing the UI's performance. When you’re done, you’ll have a UI that, once wired up to the appropriate game code, will provide valuable feedback. But most importantly, it won’t detract from the gameplay experience.

...
6件のビデオ (合計14分), 2 readings, 1 quiz
6件のビデオ
What does the GDD Require?2 分
Static Aspect Ratios54
Dynamic Aspect Ratios2 分
Configuring What Can Be Hit2 分
Masking the Graphic Raycaster3 分
2件の学習用教材
Challenge 5 - Build the UI Canvas1 時間
Solution to Challenge 5 - Build the UI Canvas15 分
1の練習問題
UI Settings20 分
3
6時間で修了

UI Scripting

Your UI is ready to provide feedback, and for that it needs data and methods of translating that data into visuals that user can quickly absorb. From simple meters for health or time, to complex maps showing player progress or proximity, these elements need to run smoothly and accurately. If your game must be localized into multiple languages, you’ll have to plan and execute for that, too. This week you’ll delve into the scripting side of UI. You’ll hook up last week’s UI to your gameplay, and add new features derived from scene data. All this has to perform well, which will require a look at the UI Profiler to determine how to optimize per platform. For elements that require localization, you’ll use a script to determine which assets need to be replaced. When you’re done, your UI will give you real-time feedback on your gameplay.

...
11件のビデオ (合計58分), 8 readings, 1 quiz
11件のビデオ
Any Feedback is Better Than None12 分
Testing Through the UI7 分
Adding a Mini-Map6 分
Adding a Radar: Part 13 分
Adding a Radar: Part 28 分
The UI Profiler & Frame Debugger4 分
UI Optimizations1 分
Identify Localization Needs: Part 14 分
Identify Localization Needs: Part 21 分
Localization Implementation5 分
8件の学習用教材
Challenge 6 - Wire Up a Dynamic UI1 時間
Solution to Challenge 6 - Wire Up a Dynamic UI15 分
Challenge 7 - Add a Mini-Map1 時間
Solution to Challenge 7 - Add a Mini-Map15 分
Challenge 8 - Add a Radar1 時間
Solution to Challenge 8 - Add a Radar15 分
Challenge 9 - Implement HUD Localization1 時間
Solution to Challenge 9 - HUD Localization15 分
1の練習問題
UI Scripting20 分
4
4時間で修了

Conflicts & Solutions During Prototype

The reason we prototype is to test an idea before fully committing to it. Ideas that sound amazing on paper may need a lot of tweaking, or may work great except for one big loophole. They may be completely infeasible, but through prototyping lead to something even better. By analyzing gameplay and making adjustments where needed, you can make a good idea into an amazing game. In this last week of Rapid Prototyping, you’ll be verifying the functioning of your procedural level generation and analyzing your prototype for any other conflicts in gameplay. Of course you’ll need to identify solutions for those conflicts should they emerge, and further prototype solutions. Some prototypes are made only to test an idea, while many go on to become the game should the idea be successful. Your prototype will be a fully playable game, ready for you to expand and iterate upon.

...
3件のビデオ (合計16分), 3 readings, 1 quiz
3件のビデオ
Making the Computer Provide Useful Feedback5 分
On Paper2 分
3件の学習用教材
Infinite Platformer GDD10 分
Instructor's Solution to Final Challenge15 分
Congratulations!10 分

講師

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

Unityについて

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Unity Expert Gameplay Programmer Certification Preparationの専門講座について

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

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