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100%オンライン

自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

上級レベル

英語

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シラバス - 本コースの学習内容

1
4時間で修了

Unitys Ads

The rise of mobile gaming and free-to-play games has ushered in a need for advertisements that keep games profitable and accessible. A good developer will make certain the ads don’t detract from gameplay, and the clever programmer can even use them to make the game better. Unity Ads gives game developers an easy method for doing all this. For the first week of this course, you’ll introduce ads into your Infinite Platformer. You’ll have to determine whether to use Simple or Rewarded Ads by analyzing their potential for supplementing game mechanics and contributing towards the player experience.

...
8件のビデオ (合計19分), 9 readings, 1 quiz
8件のビデオ
The Expert Gameplay Programmer Exam2 分
Simple Ad Placement2 分
Simple Ads and the Player Experience2 分
Supplementing Scene Loading with Simple Ads1 分
Rewarded Ad Placement2 分
Rewarded Ads and the Player Experience3 分
Enhancing the Player Experience with Rewarded Ads3 分
9件の学習用教材
The Expert Gameplay Programmer Exam10 分
Course Prerequisites & Unity Resources10 分
About the Challenges and Solutions 15 分
Challenge 1 - Simple Ads1 時間
Solution to Challenge 1 - Simple Ads15 分
Challenge 2 - Easing into Interstitial Ads1 時間
Solution to Challenge 2 - Easing into Interstitial Ads15 分
Challenge 3 - Rewarded Ads30 分
Solution to Challenge 3 - Rewarded Ads15 分
1の練習問題
Unity Ads20 分
2
2時間で修了

In App Purchases

Multiplayer games have never been as big as they are, and a player’s identity online has become a cultural force. Avatar customization is in high demand. Also on the rise as free-to-play games that allow willing players to pay to unlock features at an accelerated rate. Both of these examples incorporate In App Purchasing (IAP) to accomplish these goals. This week you’ll add In App Purchasing to your game, allowing players to customize their game and purchase entitlements. You’ll need to understand the backend functionality, UI elements, how how to tie them all together.

...
5件のビデオ (合計18分), 4 readings, 1 quiz
5件のビデオ
Processing In App Purchases5 分
Post Purchase2 分
UI Elements for In App Purchases2 分
Implementing an In App Purchase3 分
4件の学習用教材
Challenge 4 - In App Purchasing30 分
Solution to Challenge 4 - In App Purchasing15 分
Challenge 5 - In App Purchasing30 分
Solution to Challenge 5 - In App Purchasing15 分
1の練習問題
Unity In App Purchases20 分
3
2時間で修了

Unity Analytics

Broadband has radically altered the way our world works, and this unparalleled access to information is available to you as a game developer. Gone are the days when a game is released and assumed unmodifiable. Player feedback can be gathered, analyzed, and used to improve the gameplay experience. Unity Analytics makes the process easy, and having a solid understanding of it will help you take full advantage of all that information. This week you’ll begin collecting data on your game using Unity Analytics. You’ll have to go back to the GDD to see how the game is intended to be experienced and set up data events to verify how players are doing. Unity’s Heatmap and Dashboard will give you quick access to how players are playing your game, and for a more in-depth look you can look at the raw data. Informed modifications to improve performance and experience will be your ultimate goal.

...
9件のビデオ (合計27分), 4 readings, 1 quiz
9件のビデオ
Translating GDD Level Design to Data Collection Points2 分
Custom Data Events for Player Behavior4 分
Heatmap Data2 分
Indetifying User Pain Points from Heatmap Data4 分
Using the Dashboard for Evaluating Analytics4 分
Evaluating Analytics Raw Data2 分
Performance Reporting1 分
Analyzing Performance Reports2 分
4件の学習用教材
Challenge 6 - Data Collection Points30 分
Solution to Challenge 6 - Data Collection Points15 分
Challenge 7 - Custom Data Events30 分
Solution to Challenge 7 - Custom Data Events15 分
1の練習問題
Unity Analytics20 分
4
4時間で修了

Unity Cloud Build

Testing your changes is a critical function of game development, and when you have multiple target platforms to build for, or have multiple people contributing to a single project, making sure you have the latest and greatest build can be a chore on your and your CPU. Using Unity Cloud Build to automate this process frees up you and your computer to keep making great games while being certain your games are ready for testing. By evaluating your needs and tweaking the build process, you’ll save time, productivity, and possibly sanity. This week’s content utilizes Unity Cloud Build, a feature of Unity Teams Advanced. If you don’t have access to this, don’t worry - you can still learn a lot by watching and listening. Besides, it’s Unity’s build farms that doing the hard work here. You’ll learn how both teams and solo developers are taking advantage of Unity Cloud Build to keep game builds up to date across multiple platforms. You’ll be analyzing build logs, looking for ways to increase build qualities across multiple platforms, or just optimize the build quality for one specific platform.

...
3件のビデオ (合計8分), 2 readings, 2 quizzes
3件のビデオ
Test Build Logs3 分
Assessing Your Target Build Platforms2 分
2件の学習用教材
Instructor's Solution to Final Challenge1 分
Congratulations!10 分
1の練習問題
Unity Cloud Build20 分

講師

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

Unityについて

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Unity Expert Gameplay Programmer Certification Preparationの専門講座について

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

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