このコースについて
4.7
671件の評価
168件のレビュー

100%オンライン

自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

初級レベル

約14時間で修了

推奨:3 hours/week...

英語

字幕:英語, 中国語(簡体)

習得するスキル

Interactive StorytellingVideo Game DevelopmentVideo Game DesignGame Design

100%オンライン

自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

初級レベル

約14時間で修了

推奨:3 hours/week...

英語

字幕:英語, 中国語(簡体)

シラバス - 本コースの学習内容

1
2時間で修了

Week 1: An Introduction to Story

For the first week of the class, we will be analyzing the components of three-act structure using a classic fairytale as an example. We'll examine the characters in the story by figuring out their goals and the main conflict that creates a rising arc of action to keep the audience interested....
6件のビデオ (合計26分), 3 readings, 1 quiz
6件のビデオ
Welcome1 分
What makes a story compelling?3 分
How games benefit from stories4 分
How to see a game as a story first5 分
Defining the Spine3 分
Three-Act Structure and Rising Action6 分
3件の学習用教材
About this Course8 分
Getting Started8 分
Story Synopsis: Sleeping Beauty8 分
2
3時間で修了

Week 2: Game Story Structure

In this week, we will draw a parallel between last week’s discussion on rising action and how that relates to gameplay. Looking at a pair of contemporary games, we'll learn how to identify story structure and themes of rising action, just like we would with traditional stories and movies. Lastly, we’ll evaluate the role that primary and secondary characters come to play in the unveiling of a game’s story and discuss the importance of understanding how these games present their stories in the actual gameplay....
4件のビデオ (合計21分), 12 readings, 1 quiz
4件のビデオ
Defining Characters and Character Goals7 分
Using Secondary Characters3 分
Writing a Character Brief4 分
12件の学習用教材
Story Synopsis: StarCraft II: Wings of Liberty8 分
Story Synopsis Points8 分
Story Synopsis: Angry Birds8 分
About Character Briefs8 分
Character Brief: Jim Raynor8 分
Character Brief: Emperor Mengsk5 分
Character Brief: Tychus Findlay5 分
About Setting Descriptions8 分
Setting Description: Angry Birds8 分
Setting Description: Mar Sara8 分
Setting Description: The Hyperion8 分
Setting Description: Char5 分
3
3時間で修了

Week 3: Story Workshop

This week, we explore ideation techniques and learn how to consolidate our ideas into more formalized stories specifically for pushing them towards a game design. We will take a look at the importance of, and ways to refine, characters and settings as we develop an initial concept in story form first, and then next week, into a game....
4件のビデオ (合計25分), 8 readings, 1 quiz
4件のビデオ
Personal Writing Advice5 分
Refining the Spine5 分
Connecting Ideas and Characters6 分
8件の学習用教材
About Idea Sheets8 分
Idea Sheet: Dead-Eye Jane8 分
Idea Sheet: Settings for The Shooter8 分
Review: Story Synopses8 分
Story Synopsis: The Shooter10 分
Review: Character Briefs5 分
Character Brief: Jake8 分
Character Brief: Dead-Eye Jane8 分
4
3時間で修了

Week 4: From Story to Game

For this last week of class, we will begin by seeing what a game design document is, and evaluate a few different templates you can use. Then, we will take the story we built in last week’s course, The Shooter, and define it as a playable game outlined in a game design document. ...
5件のビデオ (合計25分), 6 readings, 1 quiz
5件のビデオ
Diving Deeper into the Design Document4 分
Turning The Shooter's Story into a Game5 分
The Shooter's Rising Gameplay8 分
Course Wrap Up1 分
6件の学習用教材
About Story Presentation Schemes8 分
Presentation Scheme: Part One - StarCraft II Gameplay Overview8 分
Presentation Scheme: Part Two - StarCraft II Missions10 分
What is a Gameplay Flowchart?8 分
Gameplay Flowchart: StarCraft II5 分
Course Credits5 分
4.7
168件のレビューChevron Right

46%

コース終了後に新しいキャリアをスタートした

40%

コースが具体的なキャリアアップにつながった

人気のレビュー

by CSDec 31st 2015

This is my favorite course ever. Dariush teaches in such an engaging way and it shows you how to have a creative yet objective and analyzed mindset for creating a story and narrative for a Video Game.

by DANov 7th 2017

This is so helpful. It covers all the essentials of developing a good story, applicable in any form of media, then it focuses on converting the story to a game by adding interactive gameplay elements.

講師

Avatar

Dariush Derakhshani

Faculty, Character Animation
School of Film/Video

カリフォルニア芸術大学(California Institute of the Arts)について

CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions. ...

Game Design: Art and Conceptsの専門講座について

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game....
Game Design: Art and Concepts

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