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初級レベル

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英語

字幕:英語

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Level DesignArtVideo Game DesignGame Design

100%オンライン

自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

初級レベル

約11時間で修了

推奨:3 hours/week...

英語

字幕:英語

シラバス - 本コースの学習内容

1
2時間で修了

Introduction to World Design

During this first week, we'll start with a brief overview of game worlds and game design. We’ll also examine environments and larger world-based concepts to see how games incorporate a macro-level view of how they progress. At the end of the week, a short assignment prompts you to examine, analyze and comment on games that marked or interested you in terms of their environment design. ...
4件のビデオ (合計9分), 4 readings, 1 quiz
4件のビデオ
Properties and Rules2 分
Story, the vertical spine2 分
Making a game world1 分
4件の学習用教材
About this course5 分
Causes and Consequences3 分
Considering Game Worlds3 分
Example: Week 1 Assignment5 分
2
3時間で修了

Do Your Research

Where do you start when designing a world? Where should you begin to look for sparking that creative impulse? This week we will be exploring ideas and presentation techniques for a game’s environment and world design. I encourage you to draw inspiration from other art practices, artists, video games or even your everyday surroundings. The assignment at the end of the week challenges you to present a proposal for a possible world through concept artwork for peer evaluation. ...
7件のビデオ (合計18分), 2 readings, 1 quiz
7件のビデオ
Aesthetics & Gameplay3 分
Clockworks1 分
Questions3 分
Back to the rulebook2 分
Make it yours1 分
Shuffle your ideas1 分
2件の学習用教材
Strategies for shuffling your ideas1 分
Example: Week 2 Assignment8 分
3
3時間で修了

The Way You Move

How do you move in a video game world? This week we’ll discuss fundamental components and concepts in world and level design. Naturally, these evolve as the gameplay progresses but there are specific strategies you can use to create the finer details in a game environment. At the end of the week, you are challenged to take the previous week’s visual research exercise and expand upon it, giving it shape and volume. ...
9件のビデオ (合計21分), 4 readings, 1 quiz
9件のビデオ
Level Design2 分
Bordering the World1 分
The Garden3 分
Navigation and Time1 分
Moveset2 分
From point A to point B3 分
Linear vs. Non-Linear2 分
The Grey Box1 分
4件の学習用教材
The Bigger Picture8 分
Two types of navigation8 分
Level design in local spaces8 分
Example: Week 3 Assignment8 分
4
3時間で修了

A Whole World

Bring your game world to life. In this final week, we’ll be putting down what will eventually define the look, ambience and atmosphere of your world, learning specifically how to convey a mood for a unique and engaging game environment. Go back to your assignment from Week 2 to pull from your inspirations and models. Build on your volumetric model from Week 3 and add details. Define the light, the color palette and the overall visual context of your game space. ...
6件のビデオ (合計17分), 4 readings, 1 quiz
6件のビデオ
Anchoring the world down4 分
An Atmosphere1 分
Lighting is key3 分
Colors1 分
Final Round2 分
4件の学習用教材
In the Shadows8 分
Color your world5 分
Example: Week 4 Assignment8 分
Course Credits2 分
4.4
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人気のレビュー

by RCJan 23rd 2019

I'm not a effective learner so I can't get much from it, but I certainly learn some rules for building world, I would review these contents some days, thank you so much for your teaching!

by TTFeb 7th 2018

The videos are nice and clear, and I love seeing examples for the homework, it really helped. I also loved reviewing my peers and having them review me, they had awesome ideas!

講師

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Théotime Vaillant

Instructor, Experimental Animation
School of Film/Video

カリフォルニア芸術大学(California Institute of the Arts)について

CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions. ...

Game Design: Art and Conceptsの専門講座について

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game....
Game Design: Art and Concepts

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