In this video, I'll finish the low poly version of the body and clean up a couple of areas before we're ready to UV unwrap. Let's do a quick cylindrical wrap on the inside of this dial piece. Let's take these strap mouthpieces and we'll get those altogether at the same time. On the objective lens, I actually deleted all these edges. I haven't done that here. It doesn't really matter. These edges have verts are connected to verts that I need anyway. So it's one of those things that it's just like it makes. Here I'm going back in into [inaudible] just in case it's going to make selecting this slightly faster, but it's not super essential. I'm certainly not saving any verts by doing that. It does make it easier for me to do this process here where I select the whole face and then I scale it and the y-axis to make sure everything lines up. Click planar on wrapping all of these. I can see I got an extra edge in that. So I can just cut it. Then, so the other parts I want back together. Okay. So looking around, checking out my seams, where I want things to generally line up. This side piece I'm just going to get it from a planar side, move it off. I definitely need that to be a separate unwrap. So this side I'm going to start with just a planar unwrapped to get everything together. Then I'm going to make it a little UV cut right along here to separate out. So I get a nice seam running along the corner of that little rounded piece that controls the dial. You can see that an unfold starts to twist and move things around. I want things to be this lined up as I possibly can get them. So do quick planar and wrap on the top. Anytime I change something on the model like it's going to move or snap a vert sometimes in an unexpected direction. In this case, instead of wrapping, I'm just going to manually line it up. Looking for seams that indicate that two pieces should have been together and they were accidentally separated. Here, these are close enough that I've decided to sew them in together. I need the extrovert in their earlier to help with the process from the high poly. But now I don't really need it. So it's easy enough to sew back together. It seems like the best results I'm getting for the side pieces is a cylindrical unwrap. The straighten along tool, straighten UV tool doesn't seem to be working as well as I'd hoped for this kind of shape. I'm just going to start straightening these manually instead because it's going to give me more control. Now, I can't straighten these with just edges because the edges, we'll select the same on either side. So I need to always select by UVs in this view if I'm going to move something like that. Again, it's most important that it lines up in this single direction that things like my seams and my corners are going to go in. That's where I need to make sure my squares here, my textual density is as perpendicular as possible. I can click this little button there and that gives me white is kind of ideal. Then blue and red shows if it's squishing in on itself or its stretching out. It's a nice tool for just a quick check on things. So now let's unfold this whole piece together. We can start doing these buttons. Just do a quick cut. Everything here is unwrapped from the top-down axes. So for most of this stuff it works pretty well. It's all about like unwrapping and selecting things that are easier for me to select. So I know I want to seam here. So unwrap, unfold. Then looking at this I say I can sew these back together over here. It'll make more sense for this shape. It'll be easier to control if I keep it all in one piece. So I'm moving together. I do a quick sew instead of moving sew because it'll just stitches together in place. Here I'm going to select all of the UVs together. Let's do a quick unfold. Now I'm going to readjust things to line them up more straight. So just making some adjustments, trying to get these as remove as much of this like wobbling as I can see in here. Anything that looks like it's warping. I want to flat and straighten. So I'm using the unfold tool which is like a brush that lets me select over stuff and unfold things in groups. Then let's move on to these buttons. So on the side of this little button assembly, I can do a cylindrical and wrap. It's pretty messy coming in here. It's going to be a tricky shape to keep altogether. But I do know a couple of places that I can make some cuts. So right along these sides are pretty good start. I could take what remains here. It's probably also sensible for me to make some cuts at those transition points as well. Fewer pieces to work with, it'll help me line these up. On a simple piece like this straight and unfold works really well. It's a simpler piece of geometry. So it's not too tricky. Sometimes it takes a couple of passes though of unfold and then straighten. Then unfolding again along one axis. These should unfold pretty nicely just by themselves. I don't really need to do the extra work there to get this. I can just pull this little top piece off by itself. I don't really need the extra edges running along it. It's small enough that it's fine if it's all one piece. If it was larger, I would do unwrap running along the side of the cylinder and then two on the top edges but I don't need that here. Especially the smaller detail like this keeping them altogether we can get away with. It was larger like we'd want to turn these into separate pieces. Let's take a look at straightening out and fixing up some of this. It's a tricky spot because we definitely want the edges to have something relatively straight. Just like with the pipes and the other sides and seams, we know it's going to be just a few pixels that we're going to be able to work with here. So I'm choosing to split it some more. Then trying to straighten it out manually. If I can straighten it enough manually, then sometimes the straighten tool can tell what I'm trying to do. So straightened shell here helped me a little bit. Doing the same thing here see if I can get them to line up evenly. Then I'm going change this angle. Instead of 60, I'm going down to 30, which seems a lot more controllable. Then I can unfold along one axis and that gives me nice flat edges along the top and bottom. So 30 seemed like the magic number here. Now, I'm ready to take all these. Let's lay them out together in one big group. That looks pretty good. Rename it body low, and we're ready to lay out all the pieces together.