Create Animation Transitions in Unity (Intro to Animation 2)

4.7
10件の評価
提供:
Coursera Project Network
このガイド付きプロジェクトでは、次のことを行います。

Use the Animator to create transitions between animations.

Write C# scripts to trigger an animation.

Use Animation Events to trigger Particle Effects.

Clock1.5 hours
Beginner初級
Cloudダウンロード不要
Video分割画面ビデオ
Comment Dots英語
Laptopデスクトップのみ

In this one-hour, project-based course, you will be introduced to Unity's Animator tool for connecting multiple animations and transitioning between them. This project covers creating animations, transitions and parameters that can be used to trigger behavior. The guided project will introduce you to the following Unity concepts: - Animator - Animator Parameters - Animation Transitions - Animation Events This is Part 2 of a two-part series introducing Unity's Animation and Animator. Part 1 covers making the basic (but cool!) animation for your pickup GameObject. This guided project and series also serves as an optional but recommended foundation for the "FPS Weapon" series. This project makes use of the project created in Make Your Pick-Ups Look Cool in Unity (Intro to Animation 1). This compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.

あなたが開発するスキル

Video-game DevelopmentC sharp (C#) Programming LanguageUnity 3DUnityApplication development

ステップバイステップで学習します

ワークエリアを使用した分割画面で再生するビデオでは、講師がこれらの手順を説明します。

  1. Introduction and License Activation

  2. Create a Shrink Animation for a Pick-Up

  3. Connect Animations in the Animator Window

  4. Trigger Animation Transitions Through Code

  5. Activate a C# Method Using an Animation Event

ガイド付きプロジェクトの仕組み

ワークスペースは、ブラウザに完全にロードされたクラウドデスクトップですので、ダウンロードは不要です

分割画面のビデオで、講師が手順ごとにガイドします

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