Create a First-Person Camera (VM-Compatible!) in Unity

4.6
10件の評価
提供:
Coursera Project Network
このガイド付きプロジェクトでは、次のことを行います。

Detect and process keystrokes with Unity's built-in Input class.

Create a mouse-detection script that will work on all standalone platforms and virtual machines.

Rotate the camera on two axes, based on tracked movement from the mouse.

Clock2 hours
Beginner初級
Cloudダウンロード不要
Video分割画面ビデオ
Comment Dots英語
Laptopデスクトップのみ

In this one-hour, project-based course, you will learn how to create a camera controller for a First Person Shooter game that will work on any computer and virtual machine. This project covers setting up the FPS camera and player, writing C# scripts that will control the player's movement using the keyboard keys, and controlling the camera angle using the mouse. Note: Ordinarily, an FPS camera would use Input.GetAxis() in Unity. This works on all platforms but often breaks when using the Unity editor in virtual machines. This guided project creates a solution which, though more complex, will work on a virtual machine. This project makes use of the sci-fi-themed Unity scene created in Create Power-Ups and Obstacles with C# in Unity, which compliments this guided project. Although that project is not a prerequisite, it's recommended for a more well-rounded understanding of the concepts presented herein.

あなたが開発するスキル

Video-game DevelopmentC sharp (C#) Programming LanguageUnity 3DUnityApplication development

ステップバイステップで学習します

ワークエリアを使用した分割画面で再生するビデオでは、講師がこれらの手順を説明します。

  1. Introduction and License Activation

  2. Make Your Character Move with WASD Keys

  3. Add Speed-Modifier Keys for Sneaking and Running

  4. Make the Camera Change the View with the Mouse Pointer - VM Compatible Version

  5. Create Invert Mouse-Axis Options

  6. Limit Camera's Vertical View Angle

  7. Make the Camera Turn 180 Degrees with the Right Mouse Button

ガイド付きプロジェクトの仕組み

ワークスペースは、ブラウザに完全にロードされたクラウドデスクトップですので、ダウンロードは不要です

分割画面のビデオで、講師が手順ごとにガイドします

よくある質問

よくある質問

さらに質問がある場合は、受講者向けヘルプセンターにアクセスしてください。