Create a Selection Highlight with Unity Shader Graph

提供:
Coursera Project Network
このガイド付きプロジェクトでは、次のことを行います。

Create a basic shader with Unity's Shader Graph.

Build a multi-node shader with several configurable properties.

Manipulate a custom shader with C# code.

Clock2 hours
Beginner初級
Cloudダウンロード不要
Video分割画面ビデオ
Comment Dots英語
Laptopデスクトップのみ

Shaders provide color and texture and some stunning visual effects to any game. Traditionally, shaders are written in code, and can be very complex to develop. Unity has introduced Shader Graph, a visual tool that allows non-coders to produce their own special-effect shaders. A highlight shader is a common effect in games, giving visual feedback to players as they search for interactible objects in a scene. In this one-hour, project-based course, you'll learn how to create a highlight shader using Unity's node-based Shader Graph. You'll become familiar with some of the basic nodes and their functions, building up a fully functional shader that has a configurable highlight component. You will also learn how to expose node properties to the Unity Inspector, allowing developers to use your shader just like any other in the editor. The guided project will introduce you to the following Unity concepts: - Shader Graph - Materials - Simple coding techniques including Materials.

あなたが開発するスキル

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

ステップバイステップで学習します

ワークエリアを使用した分割画面で再生するビデオでは、講師がこれらの手順を説明します。

  1. Introduction and License Activation

  2. Set Up the Project with URP and 3rd-Party Assets

  3. Create a Highlight effect in Shader Graph

  4. Add Albedo to the Shader

  5. Add More Textures to the Shader

  6. Create a Highlight Component

ガイド付きプロジェクトの仕組み

ワークスペースは、ブラウザに完全にロードされたクラウドデスクトップですので、ダウンロードは不要です

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