この専門講座について

100%オンラインコース

自分のスケジュールですぐに学習を始めてください。

フレキシブルなスケジュール

柔軟性のある期限の設定および維持

初級レベル

約4か月で修了

推奨5時間/週

英語

字幕:英語

100%オンラインコース

自分のスケジュールですぐに学習を始めてください。

フレキシブルなスケジュール

柔軟性のある期限の設定および維持

初級レベル

約4か月で修了

推奨5時間/週

英語

字幕:英語

専門講座のしくみ

コースを受講しましょう。

Coursera(コーセラ)の専門講座は、一連のコース群であり、技術を身に付ける手助けとなります。開始するには、専門講座に直接登録するか、コースを確認して受講したいコースを選択してください。専門講座の一部であるコースにサブスクライブすると、自動的にすべての専門講座にサブスクライブされます。1つのコースを修了するだけでも結構です。いつでも、学習を一時停止したり、サブスクリプションを終了することができます。コースの登録状況や進捗を追跡するには、受講生のダッシュボードにアクセスしてください。

実践型プロジェクト

すべての専門講座には、実践型プロジェクトが含まれています。専門講座を完了して修了証を獲得するには、成功裏にプロジェクトを終了させる必要があります。専門講座に実践型プロジェクトに関する別のコースが含まれている場合、専門講座を開始するには、それら他のコースをそれぞれ終了させる必要があります。

修了証を取得

すべてのコースを終了し、実践型プロジェクトを完了すると、修了証を獲得します。この修了証は、今後採用企業やあなたの職業ネットワークと共有できます。

how it works

この専門講座には3コースあります。

コース1

Introduction to XR: VR, AR, and MR Foundations

4.6
15件の評価
6件のレビュー
What is XR? It’s shorthand for a related set of new technologies that are changing the way we interact with the world and with each other: Virtual Reality, Augmented Reality, and Mixed Reality. To understand XR, you need to understand the technologies that enable it. If you understand the available technologies, how they are used, and what their future holds, you’ll be well equipped to deal with XR as it rapidly evolves and converges. In this course, we will present an introduction to XR using a broadly chronological approach, focusing on how all of the underlying technologies came together at key moments in the history of XR to launch the concepts of Virtual Reality and Augmented Reality into the mainstream consciousness. Throughout the course, we’ll give a brief description of each of the supporting technologies, some history about when it first came into use, limitations and future potential for improvement, and how it’s used for AR, VR, and MR. As you learn about the technology, you’ll also develop hands on experience in the field along two tracks. First, you will use Unity to build and run two simple XR applications on your own smartphone: a “VR Museum” app and a handheld Augmented Reality app. Second, you will brainstorm, define, visualize, and iterate your own original concept for an XR application, ending the course with a thorough and peer-reviewed XR Product Brief that you could use as the basis for future development. This is the first of three planned courses in Unity's XR Specialization, which include the Mobile VR App Development with Unity course as well as a future course focused on developing Augmented Reality (AR) applications with Unity....
コース2

Mobile VR App Development with Unity

4.6
5件の評価
3件のレビュー
"The virtual reality and augmented reality industries are growing by leaps and bounds — but finding workers with the right skills can be a challenge." - CNBC report Virtual and Augmented Reality are poised to revolutionize how we interact with computers, with the world and with each other, and Unity is at the forefront of this technology; an estimated 90% of Samsung Gear VR games and 53% of Oculus Rift (games at launch) were Made With Unity. And according to labor market analytics company Burning Glass, "there’s nothing virtual about the jobs in this field. They’re here and now and very real." In this course, you'll learn how to design, develop, troubleshoot, and publish your own mobile VR applications in Unity for Google Daydream, Gear VR, or Oculus Go devices. Using the very latest techniques recommended by Unity's VR engineers, you'll build a complete VR environment that you can continue to use after the course, while learning to apply best practices in user experience, interaction, teleportation and navigation design for VR. In short, this course will take you from software developer to VR developer. This is the second of three courses in Unity's XR Specialization, which includes an Introduction to XR course as well as a planned course focused on developing handheld Augmented Reality (AR) applications with Unity. The course assumes that you already have experience developing applications with Unity and that you are comfortable with basic C# programming. It will also be helpful if you are familiar with building other types of apps to run on mobile devices....
コース3

Handheld AR App Development with Unity

3.6
9件の評価
4件のレビュー
Augmented Reality, or AR, will transform how we see and interact with the world. And the hardware that makes AR possible is the smartphone that you may already have in your pocket. In this course, you'll learn how to develop your own mobile AR applications in Unity for iOS and Android devices. You'll learn about the features offered by Unity's AR Foundation, and about additional features in ARKit and ARCore. Using the very latest techniques recommended by Unity engineers, you'll build a complete AR environment that you can continue to use after the course, while learning to apply best practices in user experience and interaction. This is the last of three courses in Unity's XR Specialization, which includes an Introduction to XR course as well as a course focused on developing VR applications with Unity. Note that, to complete this course, you will need a smartphone capable of running ARKit or ARCore. Compatible devices are listed in the links below: https://developers.google.com/ar/discover/supported-devices https://developer.apple.com/library/archive/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/DeviceCompatibilityMatrix/DeviceCompatibilityMatrix.html The course also assumes that you already have experience developing applications with Unity and that you are comfortable with basic C# programming. It will also be helpful if you are familiar with building other types of apps to run on mobile devices....

講師

Avatar

Peter Patterson

XR Architect / Developer
Contract Developer

Unityについて

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

よくある質問

  • はい。まず始めに興味のあるコースカードをクリックして登録します。コースに登録して修了することによって、共有できる修了証を取得するか、無料でコースを聴講してコースの教材を確認することができます。専門講座の一部であるコースにサブスクライブすると、専門講座全体に自動的にサブスクライブされます。進捗を追跡するには、受講生のダッシュボードにアクセスしてください。

  • このコースは完全にオンラインで提供されているため、実際に教室に出席する必要はありません。Webまたはモバイル機器からいつでもどこからでも講義、学習用教材、課題にアクセスできます。

  • For the first course, a background in Unity development is recommended but not required. For the second and third courses, at least one year of experience as a Unity developer and intermediate C# programming skills are required.

  • All courses require a PC or Mac computer with the ability to run Unity 2018. For the first course, project work requires, at minimum, an iOS or Android smartphone capable of running Google Cardboard applications. For the second course, project work requires one of these types of VR devices: Samsung Gear VR, Google Daydream, or Oculus Go. For the third course, project work requires a smartphone compatible with iOS ARKit or Android ARCore. Devices that can be used to complete all 3 courses include Samsung Galaxy S8 or S9 with Gear VR, or Google Pixel series with Daydream Headset.

  • To complete the full specialization, we estimate 3-4 hours per week for 12 weeks, or between 36 and 48 total learning hours.

  • We recommend taking the courses in order: Introduction to XR, Mobile VR App Development, Handheld AR App Development

  • No

  • You will be able to create and evaluate project concepts for XR applications. You will be able to implement the most crucial functionality for Mobile VR and Handheld AR applications in Unity 2018, with the ability to build and deploy those applications to any of the platforms supported by the course.

さらに質問がある場合は、受講者向けヘルプセンターにアクセスしてください。