このコースについて
62,667 最近の表示

次における5の1コース

100%オンライン

自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

約27時間で修了

推奨:4 weeks, 2-5 hours/week...

英語

字幕:英語

習得するスキル

Video Game DevelopmentC Sharp (C#) (Programming Language)Unity (User Interface)Game Design

次における5の1コース

100%オンライン

自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

約27時間で修了

推奨:4 weeks, 2-5 hours/week...

英語

字幕:英語

シラバス - 本コースの学習内容

1
3時間で修了

From Game Player to Game Developer

The only thing more fun than playing games is making them. You can make games. All it takes is some time, a willingness to learn and a passion to create. You don't need to be a "coder" to make games. Part of the beauty of games is that they take a variety of skills to make. Art, creativity, and systems thinking are just as important as code. Join us in this journey into game making!

...
17件のビデオ (合計86分), 7 readings, 3 quizzes
17件のビデオ
Meet the instructor: Brian Winn5 分
Who is taking the course?28
About MSU1 分
Game Development Overview8 分
Intro to Unity3D7 分
Setting Up Your Workstation9 分
Unity3D Editor Configuration4 分
Unity3D Editor Walkthrough12 分
Game Graphics Concepts - Part 1 of 34 分
Game Graphics Concepts - Part 2 of 34 分
Game Graphics Concepts - Part 3 of 32 分
Creating Game Graphics2 分
Game Audio Concepts4 分
Creating Game Audio5 分
The Asset Pipeline4 分
End of Week 130
7件の学習用教材
Additional Resources10 分
Troubleshooting Tips10 分
Download and Install Unity3D10 分
Unity3D Editor Quick Reference10 分
Additional Resources10 分
Asset Creation Tools10 分
Asset Acquisition Resources10 分
3の練習問題
Game Development Concepts10 分
Game Engines and Unity Editor10 分
Game Asset Concepts12 分
2
5時間で修了

Intro to Unity3D Development

One of the reasons we use Unity3D is its visual editor which makes creating interactive games accessible to both creative and technical individuals. In this module, you will create your first Unity3D project from start to finish. Using a variety of graphical and audio assets and a library of scripts, you will create a simple model of our solar system. By the end of the module, you should have a good understanding of the Unity3D editor and the workflow for creating games.

...
12件のビデオ (合計101分), 3 readings, 4 quizzes
12件のビデオ
Getting Started3 分
Working in 3D Space9 分
Setting up the scene9 分
Adding Behaviors12 分
Materials11 分
Lighting9 分
Audio7 分
Cameras14 分
Build & Deploy16 分
Finishing Up4 分
End of Week 229
3件の学習用教材
Download Project Assets10 分
Testing WebGL locally in a Browser10 分
Additional Resources10 分
3の練習問題
Working in 3D Space12 分
Materials, Audio, and Lights10 分
Cameras, Building, and Deploying10 分
3
5時間で修了

Creating Games in Unity3D

Unity3D is a powerful tool for creating games. In this module, you will create your first actual game from start to finish, called Roller Madness. This ball rolling game will introduce you to the concepts of physics, health and damage, pickups, enemies, spawners, a user interface, and a variety of visual and audio effects. This is your right of passage into game development!

...
17件のビデオ (合計127分), 4 readings, 5 quizzes
17件のビデオ
Getting Started8 分
Setting Up the Scene14 分
Camera Setup7 分
Project Organization4 分
Physics8 分
Player Control and Appearance12 分
Health and Damage6 分
Pickups9 分
UI Basics11 分
Game Manager4 分
Enemies7 分
Particles and SFXs12 分
Animation6 分
Spawners11 分
Finishing Up43
End of Week 328
4件の学習用教材
Downloading Project Assets10 分
Using Game Controllers10 分
Common Issue - Lighting seems broken when reloading or switching scenes in Unity Editor.10 分
Additional Resources10 分
4の練習問題
Game Objects, Prefabs, and Standard Assets10 分
Physics, Player Control, and Health & Damage10 分
Pickups, UI, Game Manager, and Enemies10 分
Particles, SFX, Animation, and Spawners10 分
4
6時間で修了

Designing and Coding Gameplay Systems

Now, don't get scared, but games need code. Code is the canvas upon which game systems are painted. However, that doesn't mean you need to be a C# ninja. In this module, you will start to learn the ins-and-outs of programming C# in Unity. You will apply this knowledge to build a first person shooter game, called Box Shooter. By the end of the module, you will have the tools to begin to develop your own custom games!

...
21件のビデオ (合計144分), 3 readings, 6 quizzes
21件のビデオ
Unity Programming Concepts8 分
Project Overview2 分
Getting Started2 分
Movable Targets Part 19 分
Movable Targets Part 211 分
Movable Targets Part 33 分
Player Setup9 分
Camera Setup7 分
Projectile Setup3 分
Shooting Projectiles11 分
UI Setup8 分
Game Manager12 分
Play Again7 分
Particles and SFX5 分
Target Prefab Setup6 分
Spawner Setup6 分
Animated Targets7 分
Animator Setup12 分
Finishing Up43
End of Week 457
3件の学習用教材
Unity3D Scripting Quick Reference10 分
Downloading Project Assets10 分
Additional Resources10 分
5の練習問題
Programming Concepts 110 分
Programming Concepts 210 分
Player, Camera, Projectiles, and Shooting10 分
UI, Game Manager, Play Again, Particles, and SFX10 分
Targets that Spawn and Animate10 分
4.8
937件のレビューChevron Right

32%

コース終了後に新しいキャリアをスタートした

34%

コースが具体的なキャリアアップにつながった

12%

昇給や昇進につながった

Introduction to Game Development からの人気レビュー

by SGFeb 7th 2016

Very great course. The instruction is spot on, allowing me to listen while I work without the need to actually watch the video. Definitely worth it for novices and even intermediate level developers.

by AHNov 16th 2015

I enjoyed the course. Very fun playing with the Unity editor, and the assignments give you some freedom in how you tackle assignments. The class was fairly easy and doesn't need much time commitment.

講師

Avatar

Brian Winn

Associate Professor
Media and Information

ミシガン州立大学(Michigan State University)について

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

Game Design and Developmentの専門講座について

Break into the video game industry with theoretical, technical, and business knowledge from one of the world’s best programs. This Specialization covers the theoretical and practical foundations of video game production using the Unity 3D game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You’ll learn to develop a game concept; prototype, test, and iterate on your ideas; and navigate licensing, marketing, and other business considerations. The specialization builds a solid foundation for industry roles as a gameplay designer, level designer, technical designer, technical artist, programmer, or producer. The capstone partner for the specialization is the online game portal Kongregate, which provides an avenue for distribution of the capstone project, as well as a pathway for monetization for aspiring game developers....
Game Design and Development

よくある質問

  • 修了証に登録すると、すべてのビデオ、テスト、およびプログラミング課題(該当する場合)にアクセスできます。ピアレビュー課題は、セッションが開始してからのみ、提出およびレビューできます。購入せずにコースを検討することを選択する場合、特定の課題にアクセスすることはできません。

  • コースに登録する際、専門講座のすべてのコースにアクセスできます。コースの完了時には修了証を取得できます。電子修了証が成果のページに追加され、そこから修了証を印刷したり、LinkedInのプロフィールに追加したりできます。コースの内容の閲覧のみを希望する場合は、無料でコースを聴講できます。

  • The course was originally built with Unity 5.1.x. However, we recently updated lessons to Unity 5.4.x where there were notable differences between 5.1 and 5.4.

さらに質問がある場合は、受講者向けヘルプセンターにアクセスしてください。