You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools. In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players. At the end of the course learners will have produced a game's high concept document, one page blueprint, a physical prototype, pitch and supporting design documentation to move from an idea in your head to a fleshed out design, ready for implementation.
提供:
このコースについて
受講生の就業成果
63%
54%
習得するスキル
受講生の就業成果
63%
54%
提供:

ミシガン州立大学(Michigan State University)
Michigan State University has been advancing the common good with uncommon will for more than 150 years.
シラバス - 本コースの学習内容
Getting Started with Game Design
Let's be honest, the process of game design is pretty ambiguous. It is about 90% awesome and 10% terror. As a game designer, you will create things that other people will actually (hopefully) play. Those players will have both positive and negative things to say about your game. It is important to get a sense of what the game design process looks like. In this first module of Principles of Game Design you will create a "High Concept" document for your game. You will develop your own game idea leveraging the "Design | Play | Experience" (DPE) model and work to understand your role as game designer.
Fleshing Out a Game Design
There's a significant difference between having an idea and beginning to turn that idea into something tangible. People often confuse the phrases "flushing out" and "fleshing out". Idea generation is about "flushing out" an idea. This module in the Principles of Game Design is focused on "fleshing out" your game idea or adding muscle, skin and character to the skeleton created in Module 1. You will explore game worlds of your own creation as well as the kinds of stories you would like to tell through games. By the end of this module you will have created a "Story Bible" for your game.
From Idea to Implementation
Games aren't just about ideas, stories and worlds. They are also interactive systems that players experience. What does it mean to develop gameplay or game systems? This module introduces you to the process of designing gameplay experiences and then how those components can be leveraged in the process of level design. You will explore what it means to "balance" a game or move from an idea to something playable by users.
Making Designs Better
Prototyping is one of the most critical skills a game designer can cultivate. The ability to "find the fun" in gameplay design is critical to being a successful designer. In this module you will create a prototype of a game idea. This can then be put in front of players allowing you to better understand if the underlying mechanics, systems and aesthetic are something that players may find engaging. This module also encourages you, as an aspiring game designer, to ask questions about the social impact and context of your game. As a designer, it is important to think about the impact that your creativity could possibly have on the world.
レビュー
PRINCIPLES OF GAME DESIGN からの人気レビュー
Very good course, allows you to actually "think" and implement a game, which I love. Only issue is the grading. I would change the name of the scoring, makes it easy for people to give bad grades.
Great course! Thought I wouldn't use the stuff that I learned in the videos at first, but as I started working on my own projects, I realised it was very important knowledge for a game developer.
This course helps your game go from concept to reality. It pushed me to get a digital prototype made and ready to demo. Great depth of information related to game design and the gaming industry.
thank u professor casey I learned a lot sadly I haven't finished the whole 5 courses I'd like to continue and finish it for my portfolio. thank you for taking the effort on making the course :)
Game Design and Development専門講座について
This Specialization covers the theoretical and practical foundations of video game production using the Unity 5 game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You’ll learn to develop a game concept; prototype, test, and iterate on your ideas; and navigate licensing, marketing, and other business considerations. The specialization builds a solid foundation for industry roles as a gameplay designer, level designer, technical designer, technical artist, programmer, or producer. The capstone partner for the specialization is the online game portal Kongregate, which provides an avenue for distribution of the capstone project, as well as a pathway for monetization for aspiring game developers.

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