In this course you’ll focus on the fundamentals of teaching the impacts of technology, starting by exploring how you interact with and benefit from technology in a typical 24 hour period, such as the desire for instant food and entertainment. This will be done through a series of paired teaching sections, exploring a specific “Impact of Computing” in your typical day and the “Technologies and Computing Concepts” that enable that impact, all at a K12-appropriate level.
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カリフォルニア大学サンディエゴ校
UC San Diego is an academic powerhouse and economic engine, recognized as one of the top 10 public universities by U.S. News and World Report. Innovation is central to who we are and what we do. Here, students learn that knowledge isn't just acquired in the classroom—life is their laboratory.
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Course Orientation
Welcome! Are you interested in teaching about the impacts of the technology you use everyday? To learn more about the computation and computing concepts that underlie those technologies? We'll be using a problem-based approach to explore interesting ways to teach concepts of networks and the internet, data and analysis, and even algorithms and data representation. Finally, we'll evaluate, critique and improve/personalize an "unplugged activity" where students learn how to create the minimal network needed to provide connectivity amongst a set of houses. This activity can be scaled for use in grade levels from 4th grade to 12th grade.
Technology: Bring Me Some Food!
How do you interact with and benefit from technology in a 24 hour period? We'll ask you to track your technology use and reflect on its costs and benefits to you. We'll also start by looking at a problem many people might have in a given 24 hour period -- being hungry and wanting someone to bring them some food! We'll explore several smartphone apps related to this including doordash, yelp, and lyft.
I want my entertainment... NOW!
Streaming media has had huge impacts not only on consumer choice, but on who is enabled to produce digital media -- be it entertainment or education. Then we'll look at some of the limitations and possible new advances in this area.
Impacts of Computing and Pedagogy
This week our work falls into 2 categories. The impacts computing has had on our lives so far may not be the entire story. The CSTA K-12 standards focus a lot on having students not only look at the past, but consider impacts of future advances. Second, we reflect on core constructivist learning theory -- but with a specific focus on teaching computing concepts.
Lesson Plans
We'll evaluate a "CS Unplugged" lesson plan that supports students in learning how to represent real world map/travel representations in a graph. This lesson plan extends upon the "Paving a Muddy City" online simulator you used earlier in the course. We'll walk through a revised lesson plan and ask you to help improve it by added vocabulary and assessment items. You'll be able to contribute to and access a crowdsources set of resources created by other learners in this class!
レビュー
- 5 stars87.50%
- 4 stars12.50%
TEACHING IMPACTS OF TECHNOLOGY: FUNDAMENTALS からの人気レビュー
I learned so many things and its just the first course!! Imagine what I can learn in 6 courses for my specialization 💗
Wonderful to end this specialization with this course.
Loved very lesson! Completely looking forward to Course 2.
Excellent explanation from tutor and responsive to queries and questions.
Teaching Impacts of Technology in K-12 Education専門講座について
2% That’s the estimate of how many high school students in all of California took a Computer Science class in 2015. And yet, computers and data are everywhere. Just consider a typical 24 hours in your life … how many different computer devices do you use? We all live in multiple digital worlds that are changing rapidly with new apps, devices, and data analyses offering a constant stream of innovations and technology integrations for our lives.

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