Click-to-Move with Unity NavMesh

提供:
Coursera Project Network
このガイド付きプロジェクトでは、次のことを行います。

Become familiar with path-finding in Unity using its NavMesh tool.

Become familiar with setting up NavMesh Agents and how to maneuver them in a Scene using Raycast.

Understand the difference in setting up static and dynamic obstacles when baking a NavMesh.

Clock1.5 hours
Beginner初級
Cloudダウンロード不要
Video分割画面ビデオ
Comment Dots英語
Laptopデスクトップのみ

In this one-hour, project-based course, you'll learn how to utilize the Navigation System to move a character to wherever the player clicks. We'll be setting up a "NavMesh" that defines where the character is able to walk. You will also learn how to set up static and dynamic obstacles that the Player will automatically avoid. The guided project will introduce you to the following Unity concepts: - Navigation System - Raycasting This series also makes use of the robot-themed Unity project created in Create Simple Enemy Behaviour with C# in Unity (Introduction to AI). This complements this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

あなたが開発するスキル

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

ステップバイステップで学習します

ワークエリアを使用した分割画面で再生するビデオでは、講師がこれらの手順を説明します。

  1. Introduction and License Activation

  2. Set Up NavMesh

  3. Create PlayerMovement Component

  4. Set Configure NavMeshAgent

  5. Create Moving Walls

  6. Add NavMesh Obstacle component

ガイド付きプロジェクトの仕組み

ワークスペースは、ブラウザに完全にロードされたクラウドデスクトップですので、ダウンロードは不要です

分割画面のビデオで、講師が手順ごとにガイドします

よくある質問

よくある質問

さらに質問がある場合は、受講者ヘルプセンターにアクセスしてください。