Introduction to the Unity Input System

提供:
Coursera Project Network
このガイド付きプロジェクトでは、次のことを行います。

Become familiar with Unity's New Input System.

Understand the concept of callbacks.

Get and process keyboard inputs using the New Input System.

Clock1.5 hours
Beginner初級
Cloudダウンロード不要
Video分割画面ビデオ
Comment Dots英語
Laptopデスクトップのみ

In this one-hour, project-based course, you'll learn how to install and configure the new Input System. Unlike the old system, called Input Manager, Unity's new system will allow developers to create bindings that map actions to input devices - eliminating the need to manage which input device a player is using, nor which physical button a player is pressing. In this project, you'll learn how to create "control schemes" and "action maps" and use them in your C# scripts to create device-agnostic player movement. The guided project will introduce you to the following Unity concepts: - New Input System - Rigidbody - C# coding techniques such as event-handling This course makes use of the poly-castle Unity project created in Create Keyboard Movement Mechanics with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein. In this project, we will replace the project's existing input system with the new system. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

あなたが開発するスキル

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

ステップバイステップで学習します

ワークエリアを使用した分割画面で再生するビデオでは、講師がこれらの手順を説明します。

  1. Introduction and License Activation

  2. Install the New Input System

  3. Set Up System and add Jumping

  4. Configure Keyboard Movement

  5. Add a Mouse Control Scheme

  6. Add Sneak and Run Keys

  7. Configure Local Multiplayer

ガイド付きプロジェクトの仕組み

ワークスペースは、ブラウザに完全にロードされたクラウドデスクトップですので、ダウンロードは不要です

分割画面のビデオで、講師が手順ごとにガイドします

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