この専門講座について
20,662 最近の表示

100%オンラインコース

自分のスケジュールですぐに学習を始めてください。

フレキシブルなスケジュール

柔軟性のある期限の設定および維持

初級レベル

英語

字幕:英語, 中国語(繁体), 中国語(簡体), ドイツ語, ロシア語

習得するスキル

Interactive StorytellingGame Design DocumentVideo Game DesignGame Design

100%オンラインコース

自分のスケジュールですぐに学習を始めてください。

フレキシブルなスケジュール

柔軟性のある期限の設定および維持

初級レベル

英語

字幕:英語, 中国語(繁体), 中国語(簡体), ドイツ語, ロシア語

専門講座のしくみ

コースを受講しましょう。

Coursera(コーセラ)の専門講座は、一連のコース群であり、技術を身に付ける手助けとなります。開始するには、専門講座に直接登録するか、コースを確認して受講したいコースを選択してください。専門講座の一部であるコースにサブスクライブすると、自動的にすべての専門講座にサブスクライブされます。1つのコースを修了するだけでも結構です。いつでも、学習を一時停止したり、サブスクリプションを終了することができます。コースの登録状況や進捗を追跡するには、受講生のダッシュボードにアクセスしてください。

実践型プロジェクト

すべての専門講座には、実践型プロジェクトが含まれています。専門講座を完了して修了証を獲得するには、成功裏にプロジェクトを終了させる必要があります。専門講座に実践型プロジェクトに関する別のコースが含まれている場合、専門講座を開始するには、それら他のコースをそれぞれ終了させる必要があります。

修了証を取得

すべてのコースを終了し、実践型プロジェクトを完了すると、修了証を獲得します。この修了証は、今後採用企業やあなたの職業ネットワークと共有できます。

how it works

この専門講座には5コースあります。

コース1

Introduction to Game Design

4.7
1,457件の評価
422件のレビュー

Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.

...
コース2

Story and Narrative Development for Video Games

4.7
691件の評価
168件のレビュー

In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.

...
コース3

World Design for Video Games

4.4
525件の評価
134件のレビュー

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge will prompt you to explore styles and inspirations for possible game worlds, and you’ll learn effective ways to communicate your ideas from concepts to presentation-worthy proofs of concept.

...
コース4

Character Design for Video Games

4.6
597件の評価
156件のレビュー

In this course you will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Following a first week delving into some foundational concepts for successful character design, each of the remaining three weeks are structured as a master class where you will observe three professional character designers at work in the studio: Andy Ristaino (Adventure Time), Jacky Ke Jiang (Journey), and Robertryan Cory (SpongeBob SquarePants). Each designer will take on two different design challenges on the fly and address the various issues in designing characters for games, such as movement, expression, and technical limitations. At the end of each week you will have an opportunity to try out some of the concepts from that week's lesson on characters of your own design. This is a fun and engaging class especially useful for students interested in animation in film and TV as well as games, and is suitable for students of any drawing ability.

...

講師

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Fran Krause

Faculty, Character Animation
School of Film/Video
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Dariush Derakhshani

Faculty, Character Animation
School of Film/Video
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Théotime Vaillant

Instructor, Experimental Animation
School of Film/Video

カリフォルニア芸術大学(California Institute of the Arts)について

CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions. ...

よくある質問

  • はい。まず始めに興味のあるコースカードをクリックして登録します。コースに登録して修了することによって、共有できる修了証を取得するか、無料でコースを聴講してコースの教材を確認することができます。専門講座の一部であるコースにサブスクライブすると、専門講座全体に自動的にサブスクライブされます。進捗を追跡するには、受講生のダッシュボードにアクセスしてください。

  • このコースは完全にオンラインで提供されているため、実際に教室に出席する必要はありません。Webまたはモバイル機器からいつでもどこからでも講義、学習用教材、課題にアクセスできます。

  • この専門講座では大学の単位は付与されませんが、一部の大学では専門講座修了証を単位として承認する場合があります。詳細については、大学にお問い合わせください。

  • Time to completion can vary based on your schedule, but most learners are able to complete the Specialization in 6 months.

  • Each course in the Specialization is offered on a regular schedule, with sessions starting about once per month. If you don't complete a course on the first try, you can easily transfer to the next session, and your completed work and grades will carry over.

  • None! This Specialization is appropriate for anyone interested in learning more about video game design, character creation, and storytelling.

  • We recommend taking the courses in the order presented, as each subsequent course will build on material from previous courses.

  • Coursera courses and certificates don't carry university credit, though some universities may choose to accept Specialization Certificates for credit. Check with your institution to learn more.

  • You’ll be able to recognize and articulate foundational game principles; organize, present, and envision story concepts in outline pitches and storyboards; and create character designs. You’ll be equipped to conceptualize, develop, and present thriving worlds for proposed game titles through presentation art and written synopses or pitches.

さらに質問がある場合は、受講者向けヘルプセンターにアクセスしてください。