This second course in the XR for Everybody specialization looks at how to design new user experiences for XR technologies. The course provides learners with a design thinking mindset and equips them with a fundamental toolbox for creating XR applications using rapid prototyping. It starts with a broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started. The course then emphasizes design thinking, critiques, and ethics while introducing guidelines and user-centered techniques like design jams. The second half of the course introduces a variety of methods and tools for prototyping both physically and digitally including on the XR devices themselves through immersive authoring.
ミシガン大学（University of Michigan）
The mission of the University of Michigan is to serve the people of Michigan and the world through preeminence in creating, communicating, preserving and applying knowledge, art, and academic values, and in developing leaders and citizens who will challenge the present and enrich the future.
- 5 stars81.81%
- 4 stars12.12%
- 3 stars4.54%
- 2 stars1.51%
USER EXPERIENCE & INTERACTION DESIGN FOR AR/VR/MR/XR からの人気レビュー
Fantastic Course with a great instructor. Highly recommended,
very detailed, very good for those who are new to xR and or UX generally. Some great resources are provided.
This is a great introduction with hands-on projects regarding user experience & interaction design for XR!
Best course I've taken on Coursera! People interested in XR should take this class -- the design process is so important!
Extended Reality for Everybody専門講座について
Welcome to XR for Everybody! When we say “for everybody,” we really do mean it. This specialization is designed to be a broad learning experience around all things augmented, virtual, and mixed reality. The 3 courses cover the fundamental concepts of XR, how to design and develop XR applications, how to discuss the emerging key issues in the landscape of XR, and how to bring XR into instructional settings.
Do I need to know a lot about AR/VR?
Do I need to have programming experience?
Do I need access to AR/VR devices?