このコースについて
4.7
1,416件の評価
413件のレビュー

100%オンライン

自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

初級レベル

約11時間で修了

推奨:4 weeks, 2-3 hours/week...

英語

字幕:英語, ロシア語, 中国語(繁体), 中国語(簡体)

習得するスキル

Video Game DevelopmentGameplayVideo Game DesignGame Design

100%オンライン

自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

初級レベル

約11時間で修了

推奨:4 weeks, 2-3 hours/week...

英語

字幕:英語, ロシア語, 中国語(繁体), 中国語(簡体)

シラバス - 本コースの学習内容

1
2時間で修了

Week 1: The Simplest Games

This week we start at the beginning: what are the principles of very simple games, like Hangman and tic-tac-toe? How do these games work? Why do people play them? What are the elements that define games and the gaming experience? And finally, what do games have in common with each other, and what sets them apart? In addition to covering the basics and ground rules for this course, we'll conclude this week with a very simple, low-tech assignment: create a game on a single sheet of paper....
6件のビデオ (合計17分), 1 reading, 1 quiz
6件のビデオ
Elements of Gaming3 分
The Game Design Document1 分
Feedback3 分
Making a Simple Game and Brainstorming3 分
Week 1 Homework2 分
1件の学習用教材
About this Course10 分
2
2時間で修了

Week 2: Rules and Discovery

How does a player learn the mechanics of your game? How do they learn anything about your game? This week we will talk about the rules that define gameplay, and how those rules are communicated to your players. We also discuss the way rules are bent and broken by players. ...
6件のビデオ (合計19分), 1 quiz
6件のビデオ
Balance3 分
What are rules?6 分
Breaking the Rules2 分
Learning the Rules3 分
Week 2 Homework1 分
3
3時間で修了

Week 3: Tell a Story

How does narrative drive a player to start playing your game? Or to finish it? This week we'll look at some of the ways you can make your game more compelling with story, and discuss some of the ways story can drive gameplay forward, or enable a player to make their own way through it. ...
9件のビデオ (合計32分), 1 quiz
9件のビデオ
Story Purpose7 分
Who's In Charge of Your Game Story?1 分
Writer-Driven6 分
Writer-Led1 分
Player-Led1 分
Roleplaying & Character Motivation5 分
Explaining & Imagining4 分
Week 3 Homework1 分
4
3時間で修了

Week 4: The Friend and the Enemy

What purpose does an enemy serve in a game? What effect does a second player have on two-player games? Can a game work without an adversary or a final goal? We'll address all of those questions in this last week of the class, and work towards finalizing your board game project with characters. ...
6件のビデオ (合計27分), 1 reading, 1 quiz
6件のビデオ
Characters in Gaming5 分
Types of Characters3 分
Multiplayer Rules and Balance3 分
Bonus Interview: Adam Spragg, Designer of Hidden in Plain Sight11 分
Week 4 Homework1 分
1件の学習用教材
Course Credits10 分
4.7
413件のレビューChevron Right

44%

コース終了後に新しいキャリアをスタートした

43%

コースが具体的なキャリアアップにつながった

15%

昇給や昇進につながった

人気のレビュー

by YXDec 6th 2015

This course inspire me a lot. It is not easy, but with tons of fun. I spent a long time to think out the idea and make it and improve it. I did progress in gaming making as a fresh man. Thank you!

by OONov 7th 2015

I really enjoyed this course. It was a lot of fun designing and redesigning a game, as well as getting to play other people's games. I enjoyed the lectures and found the peer reviews very helpful.

講師

Avatar

Fran Krause

Faculty, Character Animation
School of Film/Video

カリフォルニア芸術大学(California Institute of the Arts)について

CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions. ...

Game Design: Art and Conceptsの専門講座について

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game....
Game Design: Art and Concepts

よくある質問

  • 修了証に登録すると、すべてのビデオ、テスト、およびプログラミング課題(該当する場合)にアクセスできます。ピアレビュー課題は、セッションが開始してからのみ、提出およびレビューできます。購入せずにコースを検討することを選択する場合、特定の課題にアクセスすることはできません。

  • コースに登録する際、専門講座のすべてのコースにアクセスできます。コースの完了時には修了証を取得できます。電子修了証が成果のページに追加され、そこから修了証を印刷したり、LinkedInのプロフィールに追加したりできます。コースの内容の閲覧のみを希望する場合は、無料でコースを聴講できます。

さらに質問がある場合は、受講者向けヘルプセンターにアクセスしてください。