このコースについて
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自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

中級レベル

約13時間で修了

推奨:4 weeks, 2-3 hours per week...

英語

字幕:英語

100%オンライン

自分のスケジュールですぐに学習を始めてください。

柔軟性のある期限

スケジュールに従って期限をリセットします。

中級レベル

約13時間で修了

推奨:4 weeks, 2-3 hours per week...

英語

字幕:英語

シラバス - 本コースの学習内容

1
3時間で修了

Particle and Effects Systems

For the first part of the course, you'll get an introduction to the course and its Challenge/Solution format, then launch right into challenges that will take the AsteraX game to the next level. Games and other software applications can strongly benefit from user feedback systems that provide a lot of impact and interest. Unity's particle systems can create powerful visual effects, and in the first challenge of this course, you'll implement particle systems to create satisfying explosions and other effects to add excitement to the game.

...
6件のビデオ (合計28分), 6 readings, 1 quiz
6件のビデオ
Introduction to the UCP Exam2 分
Introduction to Course 22 分
Challenge 1| Particles and Explosions4 分
Solution 1A | Particles and Explosions11 分
Solution 1B | Bonus Challenge2 分
6件の学習用教材
The Unity Certified Programmer Exam5 分
Course Prerequisites and Unity Resources5 分
About the Challenges and Solutions10 分
Challenge 1 | Implementing Particles and Explosions1 時間 30 分
Challenge 1 | Hints and Tips10 分
Solution 1 | Implementing Particles and Explosions15 分
1の練習問題
Particles and Effects10 分
2
5時間で修了

User Progress and Reward Systems

In the following two lessons, you'll continue to add important application systems to the game. First, you'll implement multiple level support with progressively increasing difficulty, as well as the ability for the user to pause the game. Then you'll create a popular type of user reward system: a set of achievements that the player can earn for reaching defined milestones.

...
6件のビデオ (合計48分), 6 readings, 1 quiz
6件のビデオ
Solution 2A | Pause6 分
Solution 2B | Multiple Levels11 分
Solution 2C |Bonus Challenge | Animated LevelAdvancePanel10 分
Challenge 3 | Achievements3 分
Solution 3 | Achievements14 分
6件の学習用教材
Challenge 2 | Multiple Levels and Pausing1 時間 30 分
Challenge 2 | Hints and Tips10 分
Solution 2 | Multiple Levels and Pausing15 分
Challenge 3 | Achievements1 時間 30 分
Challenge 3 | Hints and Tips10 分
Solution 3 | Achievements15 分
1の練習問題
Scene Management10 分
3
5時間で修了

Data Management and User Customization Systems

What's the use of user progression systems if application data doesn't persist between sessions? In this week's lesson, you'll implement a way to save the user's data to the local device. After setting up Unity Analytics in preparation for a later lesson, you'll implement user customization functionality: allowing users to unlock new ship parts and build their own custom ship from the menu.

...
6件のビデオ (合計47分), 7 readings, 1 quiz
6件のビデオ
Solution 4 | Saving Game Information Locally14 分
Analytics & Remote Settings Setup4 分
Challenge 5 | Player Ship Customization & UI4 分
Solution 5A | Player Ship Customization & UI - UI Implementation11 分
Solution 5B | Player Ship Customization & UI - Customization Implementation6 分
7件の学習用教材
Challenge 4 | Saving Game Information Locally1 時間 30 分
Challenge 4 | Hints and Tips10 分
Solution 4 | Saving Game Information Locally15 分
Project Prep: Setting up Unity Analytics10 分
Challenge 5 | Player Ship Customization & UI1 時間 30 分
Challenge 5 | Hints and Tips10 分
Solution 5 | Player Ship Customization & UI1 分
1の練習問題
Data Management and User Customization Systems20 分
4
5時間で修了

Optimizing for Performance and Platforms

Let's assume this week that the application is relatively complete and you're ready to launch it to the public. Instead of releasing it blindly, however, you're going to wire it up to Unity Analytics and RemoteSettings, which will allow you to track user progression and update the game difficulty in an agile fashion without releasing a new version. For your final challenge of this course, you'll prepare a mobile version of the game with the appropriate inputs and optimizations.

...
6件のビデオ (合計42分), 5 readings, 2 quizzes
6件のビデオ
Solution 6 |Unity Analytics & RemoteSettings11 分
Debugging and Profiling10 分
Challenge 7 | Mobile Edition3 分
Solution 7 | Mobile Edition6 分
Course 2 Summary4 分
5件の学習用教材
Challenge 6 | Unity Analytics and RemoteSettings1 時間 30 分
Solution 6 | Unity Analytics and Remote Settings15 分
Challenge 7 | Prepare for Peer Review10 分
Solution 7 | Mobile Edition10 分
Congratulations!10 分
1の練習問題
Unity Analytics and Remote Settings10 分
4.5
7件のレビューChevron Right

Application Systems Programming からの人気レビュー

by THDec 3rd 2018

Greate course! Particle systems and Event Triggers main highlights for me.

by AEJan 19th 2019

Adds a lot more topics to be reviewed for the exam.

Unityについて

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Unity Certified Programmer Exam Preparationの専門講座について

This is Unity’s official series of courses designed to prepare you for the Unity Certified Programmer exam, the certification for entry- to mid-level Unity programmers. You’ll gain practice and experience in each of the topics covered in the exam through hands-on problem solving challenges. You’ll build two complete Unity projects end-to-end, implementing core interactivity, supporting systems, and platform optimizations This series of courses is for Unity programmers with 1-2 years of experience who are ready to bring their existing skills up to a professional standard....
Unity Certified Programmer Exam Preparation

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